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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="pemerton" data-source="post: 7758899" data-attributes="member: 42582"><p>I think it often does, but I also think this is something of an illusion - unless the dice-rolling player has deft wrists and quick fingers!</p><p></p><p>Maybe, though is perhaps a bit sucky for the person who invested PC build resources in WIS and Perception! In AD&D there is only 1 surprise die rolled for the party, using the best die (eg one ranger means the whole party is surprised only on a 1 in 6) - so 5e in this respect seems consistent with that strand of D&D tradition.</p><p></p><p>I've asked him about this and so hopefully will soon learn!</p><p></p><p>What I'm getting at here is my version of [MENTION=97077]iserith[/MENTION]'s "telegraphing". When I GM, I don't do telegraphing in that way - rather, the telegraphing comes from what the PCs put at stake via the build and play of their PCs from the "story"/narrative point of view (see also my reply to [MENTION=23935]Nagol[/MENTION] not far upthread).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7758899, member: 42582"] I think it often does, but I also think this is something of an illusion - unless the dice-rolling player has deft wrists and quick fingers! Maybe, though is perhaps a bit sucky for the person who invested PC build resources in WIS and Perception! In AD&D there is only 1 surprise die rolled for the party, using the best die (eg one ranger means the whole party is surprised only on a 1 in 6) - so 5e in this respect seems consistent with that strand of D&D tradition. I've asked him about this and so hopefully will soon learn! What I'm getting at here is my version of [MENTION=97077]iserith[/MENTION]'s "telegraphing". When I GM, I don't do telegraphing in that way - rather, the telegraphing comes from what the PCs put at stake via the build and play of their PCs from the "story"/narrative point of view (see also my reply to [MENTION=23935]Nagol[/MENTION] not far upthread). [/QUOTE]
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