Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Burning Questions: What's the Worst Thing a DM Can Do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7758924" data-attributes="member: 42582"><p>To me, this drives home the bigger issue of the context of framing in the example. What I mean is that the drow isn't <em>really</em> anywhere, so that (except in the tightest version of classic dungeoncrawling, in which the precise location of everything on all the dungeon squares is known at all time) the issue of where the PCs are, in relation to what they can see in the room, in relation to where the drow is and what s/he can see of them, is all up to the GM's narration.</p><p></p><p>So when is it fair for a GM to say (DW "hard move" style) "Suckers, what's your AC?" and when is it fair for a GM to say (DW "soft move" style) "You see a many-columned room with pooling shadows" and follow up with "What do you do?"</p><p></p><p>For clarity's sake, I don't think there's any single answer to that question probably even for a single table, given how varied the context, momentum, mood, etc of play can get; let alone a single answer that would work for all DW GMs or all 5e GMs.</p><p></p><p>At the risk of being controversial, I feel that some approaches to using a WIS/Perception check as a type of "save vs ambush" and some approaches to using a WIS/Perception check as a type of "Am I going to tell you about the missing gauntlets or not?" can seem like the GM not wanting to take responsibility for framing and its consequences. I say "some cases" because I think that a pretty classic dungeoncrawl might be a different case, with it's highly procedural play in a maze that gets re-run many times (a bit video-gamey, that!) and with players having player-side options to try and manage those throws (recruit a ranger or an elf; listen at doors; etc) while GMs are governed by conventions about not having all the "placed" monsters just gang up on and slaughter the PCs.</p><p></p><p>But in games that depart even a modest amount from that paradigm, I'm less sure about what this random determination of content (I mean, sure, in the GM's imagination the gauntlets are missing even if s/he never tells the players, but that's unilateral content that's not part of actual play) and random determination of stakes (who gets the drop - us or the drow?) is for.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7758924, member: 42582"] To me, this drives home the bigger issue of the context of framing in the example. What I mean is that the drow isn't [I]really[/I] anywhere, so that (except in the tightest version of classic dungeoncrawling, in which the precise location of everything on all the dungeon squares is known at all time) the issue of where the PCs are, in relation to what they can see in the room, in relation to where the drow is and what s/he can see of them, is all up to the GM's narration. So when is it fair for a GM to say (DW "hard move" style) "Suckers, what's your AC?" and when is it fair for a GM to say (DW "soft move" style) "You see a many-columned room with pooling shadows" and follow up with "What do you do?" For clarity's sake, I don't think there's any single answer to that question probably even for a single table, given how varied the context, momentum, mood, etc of play can get; let alone a single answer that would work for all DW GMs or all 5e GMs. At the risk of being controversial, I feel that some approaches to using a WIS/Perception check as a type of "save vs ambush" and some approaches to using a WIS/Perception check as a type of "Am I going to tell you about the missing gauntlets or not?" can seem like the GM not wanting to take responsibility for framing and its consequences. I say "some cases" because I think that a pretty classic dungeoncrawl might be a different case, with it's highly procedural play in a maze that gets re-run many times (a bit video-gamey, that!) and with players having player-side options to try and manage those throws (recruit a ranger or an elf; listen at doors; etc) while GMs are governed by conventions about not having all the "placed" monsters just gang up on and slaughter the PCs. But in games that depart even a modest amount from that paradigm, I'm less sure about what this random determination of content (I mean, sure, in the GM's imagination the gauntlets are missing even if s/he never tells the players, but that's unilateral content that's not part of actual play) and random determination of stakes (who gets the drop - us or the drow?) is for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Burning Questions: What's the Worst Thing a DM Can Do?
Top