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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="Maxperson" data-source="post: 7759219" data-attributes="member: 23751"><p>Heh. That's in keeping with the design intent of the game, though. They want DMs to create their own rulings and ways of doing things, like D&D saw in 1e and 2e. </p><p></p><p></p><p></p><p>Are there any subtle charm type spells like you suggested? I've just started playing 5e and wont be running it for a few more months, so I'm not terribly familiar with the spells yet. In any case, that would be the general rule for charm spells, but an individual spell like you suggest(pun plagiarized) would be the specific that beats the general. Create that spell for your game and hand it out to the players. Perhaps introduce it via a villain. </p><p></p><p></p><p></p><p>I don't think it's a lack of imagination, so much as design intent. They've said repeatedly that they don't want a rules heavy game like 3e and 4e where the rules tried to cover as many conceivable possibilities as they could think of. They want the play of the game to vary from table to table as DMs and groups decide how best to play given situations.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7759219, member: 23751"] Heh. That's in keeping with the design intent of the game, though. They want DMs to create their own rulings and ways of doing things, like D&D saw in 1e and 2e. Are there any subtle charm type spells like you suggested? I've just started playing 5e and wont be running it for a few more months, so I'm not terribly familiar with the spells yet. In any case, that would be the general rule for charm spells, but an individual spell like you suggest(pun plagiarized) would be the specific that beats the general. Create that spell for your game and hand it out to the players. Perhaps introduce it via a villain. I don't think it's a lack of imagination, so much as design intent. They've said repeatedly that they don't want a rules heavy game like 3e and 4e where the rules tried to cover as many conceivable possibilities as they could think of. They want the play of the game to vary from table to table as DMs and groups decide how best to play given situations. [/QUOTE]
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