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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="David Corgan" data-source="post: 7759376" data-attributes="member: 6913598"><p>1. Railroad</p><p>(a campaign on rails I understand, but invisible walls, dismissal of alternate solutions, and simply ignoring player requests I do not abide)</p><p>2. Not know the setting, or simply fail to bring it to life</p><p>(if the DM asks the players what they know of the area, or "wings it" simply because they haven't prepared, when tons of source material was available beforehand. When we go to Anauroch, you better know it's a desert, and Vecna better not be a housewife from the Flaeness. Don't get me wrong, I love homebrew, but if the sign says "published campaign", I'm gonna want at least the broad strokes to be as advertised.) </p><p>3. Not challenge the PCs</p><p>(My basic beef with all League or, even worse, Society play. I get that it is for newcomers and vets alike, but there is no consequence for failure, cause you can't ever fail at anything. That sucks all the joy out of success for me...)</p><p>4. Ignore basic realism</p><p>(This might mean "house ruling" or tossing aside normally used rules, but I don't care what the encumbrance rules are, you aren't carrying multiple 10' poles)</p><p>5. Favor certain players</p><p>(My plan is simpler, has numerical advantage, and is in character - but your wife is a fellow PC, so I might as well shut up)</p></blockquote><p></p>
[QUOTE="David Corgan, post: 7759376, member: 6913598"] 1. Railroad (a campaign on rails I understand, but invisible walls, dismissal of alternate solutions, and simply ignoring player requests I do not abide) 2. Not know the setting, or simply fail to bring it to life (if the DM asks the players what they know of the area, or "wings it" simply because they haven't prepared, when tons of source material was available beforehand. When we go to Anauroch, you better know it's a desert, and Vecna better not be a housewife from the Flaeness. Don't get me wrong, I love homebrew, but if the sign says "published campaign", I'm gonna want at least the broad strokes to be as advertised.) 3. Not challenge the PCs (My basic beef with all League or, even worse, Society play. I get that it is for newcomers and vets alike, but there is no consequence for failure, cause you can't ever fail at anything. That sucks all the joy out of success for me...) 4. Ignore basic realism (This might mean "house ruling" or tossing aside normally used rules, but I don't care what the encumbrance rules are, you aren't carrying multiple 10' poles) 5. Favor certain players (My plan is simpler, has numerical advantage, and is in character - but your wife is a fellow PC, so I might as well shut up) [/QUOTE]
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