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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="Hussar" data-source="post: 7759382" data-attributes="member: 22779"><p>My problem with "basic realism" is that one person's "basic realism" is very, very different from another's. To use the above example - no carrying multiple 10' poles, umm, why not? Bundle them together and you can carry a bunch of them. Not really a problem. I remember one DM I had that just hated the idea that my character was carrying a pole arm. Not even a really big one, something like 10 feet long or something like that. </p><p></p><p>He kept arguing that there would be no way to get it around corners. In a 10 foot wide corridor. When I pointed out that there is actually more space at the corners (Pythagoras and all that), he just refused to budge. Nope, you cannot turn the corner of a 10 foot wide corridor with a 10 foot pole.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>Yeah, one person's "realism" can be pretty darn far from what is actually realistic.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7759382, member: 22779"] My problem with "basic realism" is that one person's "basic realism" is very, very different from another's. To use the above example - no carrying multiple 10' poles, umm, why not? Bundle them together and you can carry a bunch of them. Not really a problem. I remember one DM I had that just hated the idea that my character was carrying a pole arm. Not even a really big one, something like 10 feet long or something like that. He kept arguing that there would be no way to get it around corners. In a 10 foot wide corridor. When I pointed out that there is actually more space at the corners (Pythagoras and all that), he just refused to budge. Nope, you cannot turn the corner of a 10 foot wide corridor with a 10 foot pole. :uhoh: Yeah, one person's "realism" can be pretty darn far from what is actually realistic. [/QUOTE]
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