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Burning Questions: Why Do DMs Limit Official WOTC Material?
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<blockquote data-quote="SD Houston" data-source="post: 7762301" data-attributes="member: 6972525"><p>Just because WOTC releases things as official material doesn't make them immediately quantifiable to the game. </p><p></p><p>I sometimes limit things, depending on the setting. But I've also been known to allow almost anything if they can give me a seriously sound justification for it. And I remind them that certain races will indeed make life miserable for the party in terms of where they're allowed to go. Finding food and lodging in a civilized town or city might be all but impossible for instance, let alone entry. I also remind them that they're race, simply banding along with other races that are known opposed forces to their own races will make them immediate enemies of their own kind. The reality of the situation often results in them making more reasonable choices of their own accord. </p><p></p><p>Some of these "modifications" also come in the form of mechanics. For instance, halflings are inherently not magically inclined, so a halfling cleric or wizard, or sorcerer, by historical accounts doesn't really make sense. But a pact with an evil entity could provide the gift of sorcery, albeit at a price, which can make great fodder for adventure hooks *evil grin*</p><p></p><p>The same goes for, say, the battle-hardy dwarf, or the elven ranger. or the aasimar cleric. Similar to a race-as-class system, but with more options than would otherwise be granted</p><p></p><p>The biggest noted reason though, would be as previously mentioned, what DM has time to study every single released supplement and actually keep track of so many race, feat and magic options? Especially at the phenomenally fast rate they release them in these days? As a DM, I don't have the time to continually re-furbish my world just to fit these things continually and keep things making sense on a consistent basis</p></blockquote><p></p>
[QUOTE="SD Houston, post: 7762301, member: 6972525"] Just because WOTC releases things as official material doesn't make them immediately quantifiable to the game. I sometimes limit things, depending on the setting. But I've also been known to allow almost anything if they can give me a seriously sound justification for it. And I remind them that certain races will indeed make life miserable for the party in terms of where they're allowed to go. Finding food and lodging in a civilized town or city might be all but impossible for instance, let alone entry. I also remind them that they're race, simply banding along with other races that are known opposed forces to their own races will make them immediate enemies of their own kind. The reality of the situation often results in them making more reasonable choices of their own accord. Some of these "modifications" also come in the form of mechanics. For instance, halflings are inherently not magically inclined, so a halfling cleric or wizard, or sorcerer, by historical accounts doesn't really make sense. But a pact with an evil entity could provide the gift of sorcery, albeit at a price, which can make great fodder for adventure hooks *evil grin* The same goes for, say, the battle-hardy dwarf, or the elven ranger. or the aasimar cleric. Similar to a race-as-class system, but with more options than would otherwise be granted The biggest noted reason though, would be as previously mentioned, what DM has time to study every single released supplement and actually keep track of so many race, feat and magic options? Especially at the phenomenally fast rate they release them in these days? As a DM, I don't have the time to continually re-furbish my world just to fit these things continually and keep things making sense on a consistent basis [/QUOTE]
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Burning Questions: Why Do DMs Limit Official WOTC Material?
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