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Burning Questions: Why Do DMs Limit Official WOTC Material?
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<blockquote data-quote="obeytheFist0369" data-source="post: 7762358" data-attributes="member: 6884124"><p>Thematics are the main reason I would not allow something official in my campaign. That being said I'm always open to the idea of reskinning a favorite race, class, or archetype to make it fit into the story that I've envisioned, or adding to/changing the lore of a race/class/archtype to make it fit. </p><p></p><p>Example: I have a player who LOVES tabaxi. When I was running a Norse/Viking themed adventure they REALLY wanted to play one. So we worked together and expanded on the tabaxi lore a bit. We decided that tabaxi have expanded all over the world in small groups. They evolved over time to match the appearance of the great cats in their favored region. The northern Tabaxi resembled lynxes and maine coons. Desert tabaxi have little fur (and they only sound like Khajiit if the player wants them to <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) ect... Easy fix, and it greatly added to the lore of the campaign world that our group is creating. </p><p></p><p>TL/DR: I'm totally okay with disallowing classes/races/archtypes from my game if they don't fit the theme of the game I'm running. But I love it when my players come up with a way to fit their favorite class/race/archtype into my game. My group embraces the "group storytelling" aspect of D&D very much.</p><p></p><p>Edit: I'm bad at proofreading my posts, and I haven't had my coffee yet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="obeytheFist0369, post: 7762358, member: 6884124"] Thematics are the main reason I would not allow something official in my campaign. That being said I'm always open to the idea of reskinning a favorite race, class, or archetype to make it fit into the story that I've envisioned, or adding to/changing the lore of a race/class/archtype to make it fit. Example: I have a player who LOVES tabaxi. When I was running a Norse/Viking themed adventure they REALLY wanted to play one. So we worked together and expanded on the tabaxi lore a bit. We decided that tabaxi have expanded all over the world in small groups. They evolved over time to match the appearance of the great cats in their favored region. The northern Tabaxi resembled lynxes and maine coons. Desert tabaxi have little fur (and they only sound like Khajiit if the player wants them to :) ) ect... Easy fix, and it greatly added to the lore of the campaign world that our group is creating. TL/DR: I'm totally okay with disallowing classes/races/archtypes from my game if they don't fit the theme of the game I'm running. But I love it when my players come up with a way to fit their favorite class/race/archtype into my game. My group embraces the "group storytelling" aspect of D&D very much. Edit: I'm bad at proofreading my posts, and I haven't had my coffee yet. :) [/QUOTE]
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