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Community
General Tabletop Discussion
*Dungeons & Dragons
Burning Questions: Why Do DMs Limit Official WOTC Material?
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<blockquote data-quote="oreofox" data-source="post: 7762371" data-attributes="member: 6776240"><p>I "ban" things for the stated Appropriate Thematics. However, what I ban is a small quantity. I have the mentality that variety is a good thing. My setting is heavily homebrewed, and I have been working on it for 15 years now (Oct 2003). Some might say I allow too much. I have 18 races with a total of 40 subraces among them. I don't include every official class archetype in the various published materials, though I do have a number of homebrewed archetypes. Of the official races and classes, I only outright ban one of each: human and warlock. Humans don't fit my world (they are a near extinct "enemy race" that conquered and oppressed an entire continent, and then were toppled by the other races and slaughtered to almost extinction, and any found are either killed on sight or enslaved), and I just don't care for the warlock thematically, so I merged warlock spells into the sorcerer spell list.</p><p></p><p>It isn't often a player wants to play something that isn't already included. And apparently I am doing something right as I have had 4 repeat players in my various attempts at running a campaign over the last 4-5 years (half the players would end up not showing up, usually after having to take a hiatus due to holidays or work scheduling, whereas the 4 I mentioned would show up after the hiatus only for me to have to cancel because the other players stopped showing. Also should mention that only 2 of those 4 players were present for those campaigns, so I handpicked them all to join this campaign I am running presently).</p><p></p><p>If a DM wants to not include something because it doesn't fit the world, I have no problem with that. If they want to not include something because of bad experiences previously, it makes me sad that someone crapped on a thing so hard it soured the DM forevermore, but I can understand.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7762371, member: 6776240"] I "ban" things for the stated Appropriate Thematics. However, what I ban is a small quantity. I have the mentality that variety is a good thing. My setting is heavily homebrewed, and I have been working on it for 15 years now (Oct 2003). Some might say I allow too much. I have 18 races with a total of 40 subraces among them. I don't include every official class archetype in the various published materials, though I do have a number of homebrewed archetypes. Of the official races and classes, I only outright ban one of each: human and warlock. Humans don't fit my world (they are a near extinct "enemy race" that conquered and oppressed an entire continent, and then were toppled by the other races and slaughtered to almost extinction, and any found are either killed on sight or enslaved), and I just don't care for the warlock thematically, so I merged warlock spells into the sorcerer spell list. It isn't often a player wants to play something that isn't already included. And apparently I am doing something right as I have had 4 repeat players in my various attempts at running a campaign over the last 4-5 years (half the players would end up not showing up, usually after having to take a hiatus due to holidays or work scheduling, whereas the 4 I mentioned would show up after the hiatus only for me to have to cancel because the other players stopped showing. Also should mention that only 2 of those 4 players were present for those campaigns, so I handpicked them all to join this campaign I am running presently). If a DM wants to not include something because it doesn't fit the world, I have no problem with that. If they want to not include something because of bad experiences previously, it makes me sad that someone crapped on a thing so hard it soured the DM forevermore, but I can understand. [/QUOTE]
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