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Burning Questions: Why Do DMs Limit Official WOTC Material?
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<blockquote data-quote="Dualazi" data-source="post: 7762388" data-attributes="member: 6855537"><p>I like that you simultaneously assert that the DM should challenge the players, then also at the end malign the DM for being irritated at the inability to challenge due to an OP character. </p><p></p><p>First off, if not a direct competitor, the DM is still a player in that he gets to control the monsters and use their abilities in combat with players, so if a character is able to routinely smash through encounters before the DM can even play them, then it's quite possible to have this be detrimental to the DM's enjoyment</p><p></p><p>Secondly, and more importantly, you yourself just woke up to the real issue here: intra-party balance. In my experience with the game the rogue doesn't give a crap how easily the wizard bypassed all the traps with one spell, because that's his area of expertise. Most players don't mind this in moderation, but when your character is completely eclipsed by another at every turn it quickly becomes stale. It was never about "winning", as you say, it's about communal enjoyment from both storytelling aspects and mechanical team-play. When your character is overridden in one or both categories things get unfun really fast.</p><p></p><p></p><p></p><p>On a re-read, I want to take a moment to specifically call this out as well. I can't speak to your tastes, and maybe the games you enjoy playing have an assumption of player success. Mine do not, and having read some of the opinions here on this forum, I don't think I'm an isolated case in this. If you assume that every encounter is just window dressing with an assured victor awaiting, then yes, you might not care about balance. Others, for whom a serious encounter might be campaign-ending, DO care about such things.</p><p></p><p></p><p></p><p>I'd like to point out that this isn't 4chan, "inb4" isn't really necessary and I doubt you were so pressed for time that you couldn't spell it out. You follow this with a bunch of non-arguments; whether the DM is antagonistic or not really has nothing to do with splat, as early editions had that as well. Furthermore, whether the DM is antagonistic or not has not 'evolved' in any way shape or form, people who want to play that way can and still do, and there's little consensus that the newer mindsets are inherently better. Then of course you last sentence refutes your own point again. "Carefully". That word is important, because it acknowledge that it takes skill to get through the dungeon and defeat the boss. When players can just autopilot through encounters and puzzles because of broken, poorly-tested options then there's no need to be careful.</p><p></p><p>For my part campaign flavor is still the most pressing issue when banning content (usually races or select classes), but I find the idea of maligning legitimate mechanical concerns because you have not seen or experienced its effects to be inane.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7762388, member: 6855537"] I like that you simultaneously assert that the DM should challenge the players, then also at the end malign the DM for being irritated at the inability to challenge due to an OP character. First off, if not a direct competitor, the DM is still a player in that he gets to control the monsters and use their abilities in combat with players, so if a character is able to routinely smash through encounters before the DM can even play them, then it's quite possible to have this be detrimental to the DM's enjoyment Secondly, and more importantly, you yourself just woke up to the real issue here: intra-party balance. In my experience with the game the rogue doesn't give a crap how easily the wizard bypassed all the traps with one spell, because that's his area of expertise. Most players don't mind this in moderation, but when your character is completely eclipsed by another at every turn it quickly becomes stale. It was never about "winning", as you say, it's about communal enjoyment from both storytelling aspects and mechanical team-play. When your character is overridden in one or both categories things get unfun really fast. On a re-read, I want to take a moment to specifically call this out as well. I can't speak to your tastes, and maybe the games you enjoy playing have an assumption of player success. Mine do not, and having read some of the opinions here on this forum, I don't think I'm an isolated case in this. If you assume that every encounter is just window dressing with an assured victor awaiting, then yes, you might not care about balance. Others, for whom a serious encounter might be campaign-ending, DO care about such things. I'd like to point out that this isn't 4chan, "inb4" isn't really necessary and I doubt you were so pressed for time that you couldn't spell it out. You follow this with a bunch of non-arguments; whether the DM is antagonistic or not really has nothing to do with splat, as early editions had that as well. Furthermore, whether the DM is antagonistic or not has not 'evolved' in any way shape or form, people who want to play that way can and still do, and there's little consensus that the newer mindsets are inherently better. Then of course you last sentence refutes your own point again. "Carefully". That word is important, because it acknowledge that it takes skill to get through the dungeon and defeat the boss. When players can just autopilot through encounters and puzzles because of broken, poorly-tested options then there's no need to be careful. For my part campaign flavor is still the most pressing issue when banning content (usually races or select classes), but I find the idea of maligning legitimate mechanical concerns because you have not seen or experienced its effects to be inane. [/QUOTE]
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