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General Tabletop Discussion
*Dungeons & Dragons
Burning Questions: Why Do DMs Limit Official WOTC Material?
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<blockquote data-quote="the Jester" data-source="post: 7762628" data-attributes="member: 1210"><p>Or- you let someone else run that game and you take a turn playing, or you sit out that campaign. </p><p></p><p>No DM is obligated to run a game that caters to anyone but themselves. Nor is any player obligated to play in a game they aren't interested in. It is incumbent upon the group to find the answer that works for everyone. Sometimes that answer is, "Players A and B will be leaving, and we'll find a few new people to play in this campaign." Sometimes it's "I guess I will run this campaign for a different group." </p><p></p><p></p><p></p><p>A DM who doesn't force players to play a game they aren't interested in is a good DM. If that is because he is running his pet project, that <strong>does not</strong> make him a bad DM. It makes him a DM with clear playstyle preferences. That's all. The group doesn't decide what the DM runs except inasmuch as the DM chooses to let them. Nor does it decide what a given player plays, except inasmuch as that player chooses to let them.</p><p></p><p></p><p></p><p>Nope. They're just a DM who wants to enjoy running what they want to enjoy running, and the rest of the group may need to be a different set of players. </p><p></p><p>The players and DM need to agree, broadly, on what the game is going to be like. But if they don't, they simply find other people to play with. Different playstyles don't make you a bad DM or a bad player. And if they can't, maybe they just don't play that game. </p><p></p><p> </p><p></p><p>This is possible. And that doesn't make the DM a bad DM or the players bad players.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7762628, member: 1210"] Or- you let someone else run that game and you take a turn playing, or you sit out that campaign. No DM is obligated to run a game that caters to anyone but themselves. Nor is any player obligated to play in a game they aren't interested in. It is incumbent upon the group to find the answer that works for everyone. Sometimes that answer is, "Players A and B will be leaving, and we'll find a few new people to play in this campaign." Sometimes it's "I guess I will run this campaign for a different group." A DM who doesn't force players to play a game they aren't interested in is a good DM. If that is because he is running his pet project, that [b]does not[/b] make him a bad DM. It makes him a DM with clear playstyle preferences. That's all. The group doesn't decide what the DM runs except inasmuch as the DM chooses to let them. Nor does it decide what a given player plays, except inasmuch as that player chooses to let them. Nope. They're just a DM who wants to enjoy running what they want to enjoy running, and the rest of the group may need to be a different set of players. The players and DM need to agree, broadly, on what the game is going to be like. But if they don't, they simply find other people to play with. Different playstyles don't make you a bad DM or a bad player. And if they can't, maybe they just don't play that game. This is possible. And that doesn't make the DM a bad DM or the players bad players. [/QUOTE]
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