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General Tabletop Discussion
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Burning Questions: Why Do DMs Limit Official WOTC Material?
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<blockquote data-quote="epithet" data-source="post: 7762655" data-attributes="member: 6796566"><p>It is the job of the DM to be the final arbiter of the rules, not to disregard the players.</p><p></p><p>It may be that you've never watched Critical Role, I myself haven't watched it in a while. I do know, however, that Matt uses a "tactical grid" in the form of battlemaps and elaborate Dwarven Forge scenario builds. I'm not sure what you mean by "no narration at all," because I can't imagine how you would run D&D, or any tabletop RPG, without narration. If you're suggesting a hypothetical where everyone at the Critical Role table would just point at their mini and grunt, and Matt would then roll some dice and smash the mini with a hammer, well... you might as well posit a scenario where they're all playing while hanging upside down from the rafters, wrapped in aluminum foil. The entire cast of Critical Role has a clear consensus when it comes to the amount of narration in the game. If Matt had announced that season two would feature significantly less role play and more tactical combat, the group would have imposed upon him to reverse that position.</p><p></p><p>It seems like you are trying to prove up your version of the typical, basic tabletop RPG group dynamic by coming up with increasingly unlikely and, quite frankly, ridiculous scenarios. I don't think any of us (other than you) are talking about circumstances where a member of the group (much less the group as a whole) are advocating "no narration at all" in a D&D game. That example is not helpful to the discussion.</p></blockquote><p></p>
[QUOTE="epithet, post: 7762655, member: 6796566"] It is the job of the DM to be the final arbiter of the rules, not to disregard the players. It may be that you've never watched Critical Role, I myself haven't watched it in a while. I do know, however, that Matt uses a "tactical grid" in the form of battlemaps and elaborate Dwarven Forge scenario builds. I'm not sure what you mean by "no narration at all," because I can't imagine how you would run D&D, or any tabletop RPG, without narration. If you're suggesting a hypothetical where everyone at the Critical Role table would just point at their mini and grunt, and Matt would then roll some dice and smash the mini with a hammer, well... you might as well posit a scenario where they're all playing while hanging upside down from the rafters, wrapped in aluminum foil. The entire cast of Critical Role has a clear consensus when it comes to the amount of narration in the game. If Matt had announced that season two would feature significantly less role play and more tactical combat, the group would have imposed upon him to reverse that position. It seems like you are trying to prove up your version of the typical, basic tabletop RPG group dynamic by coming up with increasingly unlikely and, quite frankly, ridiculous scenarios. I don't think any of us (other than you) are talking about circumstances where a member of the group (much less the group as a whole) are advocating "no narration at all" in a D&D game. That example is not helpful to the discussion. [/QUOTE]
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Burning Questions: Why Do DMs Limit Official WOTC Material?
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