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General Tabletop Discussion
*Dungeons & Dragons
Burning Questions: Why Do DMs Limit Official WOTC Material?
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<blockquote data-quote="pemerton" data-source="post: 7762698" data-attributes="member: 42582"><p>I woudl say that they tend to undermine rather than fost what is fun and distinctive about RPGing, yes. I see a parallel to 2nd ed AD&D in this respect.</p><p></p><p>I find this srong normative language a bit out of place, I think maybe for the same reason as [MENTION=59554]Panda-s1[/MENTION]. Putting to one side certain formal or semi-formal contexts (AL games, convention games, club games with a GMing roster, etc) we're talking about a social activity among friends. So the question of "where the line is drawn" is the same as "where is the line drawn on choosing a film or choosing a restaurant" - it's a matter of social negotiation among people who may have slightly divergent preferences, and almost certainly have divergent starting points, but who put a high priority on doing the thing together.</p><p></p><p>A further consideration in relation to RPGing, though - and the one that I was emphasising upthread in the post you replied to - is that integrating and combining preferences, and bleding divergent starting points to form a common destination, is <em>part of what is good about RPGing</em>. Because it's part of establishing a shared fiction together. So whereas, when it comes to films or restaurants, sometimes we have to compromise, with RPGing <em>compromise</em> often isn't the right notion at all: the GM who works with the player to integrate the "last mage" into the campaign about a world without magic isn't <em>compromising</em>, s/he is <em>building</em> something together with the player that integrates and follows on from their divergent starting points.</p><p></p><p>I'm not going to say that RPGers who don't want to do this are doing it wrong, but I don't think they're maximally exploring the potential of the activity.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7762698, member: 42582"] I woudl say that they tend to undermine rather than fost what is fun and distinctive about RPGing, yes. I see a parallel to 2nd ed AD&D in this respect. I find this srong normative language a bit out of place, I think maybe for the same reason as [MENTION=59554]Panda-s1[/MENTION]. Putting to one side certain formal or semi-formal contexts (AL games, convention games, club games with a GMing roster, etc) we're talking about a social activity among friends. So the question of "where the line is drawn" is the same as "where is the line drawn on choosing a film or choosing a restaurant" - it's a matter of social negotiation among people who may have slightly divergent preferences, and almost certainly have divergent starting points, but who put a high priority on doing the thing together. A further consideration in relation to RPGing, though - and the one that I was emphasising upthread in the post you replied to - is that integrating and combining preferences, and bleding divergent starting points to form a common destination, is [I]part of what is good about RPGing[/I]. Because it's part of establishing a shared fiction together. So whereas, when it comes to films or restaurants, sometimes we have to compromise, with RPGing [I]compromise[/I] often isn't the right notion at all: the GM who works with the player to integrate the "last mage" into the campaign about a world without magic isn't [I]compromising[/I], s/he is [I]building[/I] something together with the player that integrates and follows on from their divergent starting points. I'm not going to say that RPGers who don't want to do this are doing it wrong, but I don't think they're maximally exploring the potential of the activity. [/QUOTE]
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