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General Tabletop Discussion
*Dungeons & Dragons
Burning Questions: Why Do DMs Limit Official WOTC Material?
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<blockquote data-quote="Sacrosanct" data-source="post: 7762817" data-attributes="member: 15700"><p>Has anyone called you a horrible person or otherwise insulted you? No. In fact, it's you and a few others who have been the ones to personally insult other people who don't agree with you (cowards, failed, bad DM, etc). And has anyone in this entire thread even remotely made the claim that if a DM listens to the players, then the players will break the game? Or that DMs need to police their tastes? </p><p></p><p>Serious question, are you physically incapable of actually responding to what people are actually arguing without resorting to hyperbole and strawmen? </p><p></p><p>For some reason, you continue to assume that the argument "DM's aren't beholden to what the players want, especially if what they want doesn't fit in the game world" is the same thing as "DMs shouldn't bother listening to players at all, and if they don't like it, they can suck it." Well, those two things are not the same. Everyone advocates listening to the players. The only difference is that people like myself have been saying that after listening to the players, the DM isn't required to do what they want, especially if it runs counter to that DM's world.</p><p></p><p>The fact that you think someone not doing what you want means they didn't even listen to you speaks volumes, frankly.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7762817, member: 15700"] Has anyone called you a horrible person or otherwise insulted you? No. In fact, it's you and a few others who have been the ones to personally insult other people who don't agree with you (cowards, failed, bad DM, etc). And has anyone in this entire thread even remotely made the claim that if a DM listens to the players, then the players will break the game? Or that DMs need to police their tastes? Serious question, are you physically incapable of actually responding to what people are actually arguing without resorting to hyperbole and strawmen? For some reason, you continue to assume that the argument "DM's aren't beholden to what the players want, especially if what they want doesn't fit in the game world" is the same thing as "DMs shouldn't bother listening to players at all, and if they don't like it, they can suck it." Well, those two things are not the same. Everyone advocates listening to the players. The only difference is that people like myself have been saying that after listening to the players, the DM isn't required to do what they want, especially if it runs counter to that DM's world. The fact that you think someone not doing what you want means they didn't even listen to you speaks volumes, frankly. [/QUOTE]
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