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Burning Sky's campaign
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<blockquote data-quote="Skyscraper" data-source="post: 5245407" data-attributes="member: 48518"><p>Since my short online name has been "Sky" for many years now, I feel entitling my campaign posts as the Burning Sky is suitably evocative.</p><p></p><p>Since I've already gotten a lot of information from the kind people on this forum, I'll try to post thoughts about the game I'll be running based on War of the Burning Sky.</p><p></p><p>We started playing yesterday. There are five PCs:</p><p>- Eladrin rogue</p><p>- Eladrin Avenger</p><p>- Goliath fighter</p><p>- Dwarf cleric</p><p>- Deva wizard</p><p></p><p>I've changed the map a bit to make the setting an island called the Dawn Island as it fits well into a portion of my homebrew, striking a shoreline north of the northern ragesian mountains to circumscribe the area with water.</p><p></p><p>Short version of PC backgrounds: both eladrins decided that they come from Shahalesti, the dwarf piggybacked along the way; while the wizard is from Gabal's and the Goliath is a constable in Gate Pass (I renamed the entire militia members in Gate Pass "constables", inspired by on one of them being named as such in the module IIRC.)</p><p></p><p>I started with a rather lenghty historical and socio-political background of the game world and the Dawn Island, interspersed with very specific player questions that I was not really prepared for such as: how it the Ragesian Empire structured, what is its hierarchy, ... - that I answered vaguely for the time being, emphasising the military structure with the four legions, the navy and the inquisitors.</p><p></p><p>Then the game started. I changed the opening a bit: the PCs fooled around with being regulars at a pub, so I made that the Poison Apple. They found out about the pub being closed due to the note on the door and were met by a fellow named Piedmont, a member of the Resistance who tries to recruit able bodies for the Resistance. Learning that Trehan Finner had been taken into custody for possible collusion with the Resistance, they however became very wary of a trap and didn't really trust their new contact, afraid of enrolling and then being taken away immediately for collusion. They started snooping around, tracking Piedmont and investigating with the constables, before finally deciding that the meeting with Torrent was not too risky. This episode side-tracked the adventure before the PCs returned to the Poison Apple pub for their meeting and was quite a bit of fun, especially when the Goliath player put our bladders to the test with fantasticly funny roleplay as he tried to "subtly" question one of his constable friends to determine whether he was a part of the Resistance or if he supported it, without ever naming the Resistance but rather referring to "it".</p><p></p><p>At the pub, the players again went into uncharted terrain when suggesting to Torrent that, instead of moving South to Seaquen to reach the Lyceum, they (the Resistance) should contact Shahalesti to strike a deal to defend Gate Pass. Shahalesti is, after all, a closer, more powerful ally who will obviously be interested in blocking the advance of the Ragesians through Gate Pass. I had Torrent explain that Ragesia and Shahalesti are both would-be enemies of Gate Pass, getting one to save them from the other was out of the question, people here were too independent; and getting Shahalesti soldiers into Gate Pass meant that they would not leave afterwards. Thinking about it, I should have answered that they already had emissaries in Shahalesti but that things weren't moving forward. It's not too late, I might add that information later and the two explanations are not mutually exclusive.</p><p></p><p>The first session finished on a cliffhanger as they heard the second storey floorboards creak, and we're seconds away from the Black Horse bounty hunters bursting into the room. The funny thing is, they had two PCs scouting outside the pub for most of the meeting, before one of those inside said "let's get the others, if something was to happen, it would have happened by now" and the sentries entered the pub. Five minutes later, the second storey floor boards creaked and the avenger, raising his eyes, saw a bit of dust fall from the ceiling.</p><p></p><p>I'm glad for the start of this adventure, off with a fun role-play intensive session. Next time: battle against the Black Horse bounty hunters (and more)!</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5245407, member: 48518"] Since my short online name has been "Sky" for many years now, I feel entitling my campaign posts as the Burning Sky is suitably evocative. Since I've already gotten a lot of information from the kind people on this forum, I'll try to post thoughts about the game I'll be running based on War of the Burning Sky. We started playing yesterday. There are five PCs: - Eladrin rogue - Eladrin Avenger - Goliath fighter - Dwarf cleric - Deva wizard I've changed the map a bit to make the setting an island called the Dawn Island as it fits well into a portion of my homebrew, striking a shoreline north of the northern ragesian mountains to circumscribe the area with water. Short version of PC backgrounds: both eladrins decided that they come from Shahalesti, the dwarf piggybacked along the way; while the wizard is from Gabal's and the Goliath is a constable in Gate Pass (I renamed the entire militia members in Gate Pass "constables", inspired by on one of them being named as such in the module IIRC.) I started with a rather lenghty historical and socio-political background of the game world and the Dawn Island, interspersed with very specific player questions that I was not really prepared for such as: how it the Ragesian Empire structured, what is its hierarchy, ... - that I answered vaguely for the time being, emphasising the military structure with the four legions, the navy and the inquisitors. Then the game started. I changed the opening a bit: the PCs fooled around with being regulars at a pub, so I made that the Poison Apple. They found out about the pub being closed due to the note on the door and were met by a fellow named Piedmont, a member of the Resistance who tries to recruit able bodies for the Resistance. Learning that Trehan Finner had been taken into custody for possible collusion with the Resistance, they however became very wary of a trap and didn't really trust their new contact, afraid of enrolling and then being taken away immediately for collusion. They started snooping around, tracking Piedmont and investigating with the constables, before finally deciding that the meeting with Torrent was not too risky. This episode side-tracked the adventure before the PCs returned to the Poison Apple pub for their meeting and was quite a bit of fun, especially when the Goliath player put our bladders to the test with fantasticly funny roleplay as he tried to "subtly" question one of his constable friends to determine whether he was a part of the Resistance or if he supported it, without ever naming the Resistance but rather referring to "it". At the pub, the players again went into uncharted terrain when suggesting to Torrent that, instead of moving South to Seaquen to reach the Lyceum, they (the Resistance) should contact Shahalesti to strike a deal to defend Gate Pass. Shahalesti is, after all, a closer, more powerful ally who will obviously be interested in blocking the advance of the Ragesians through Gate Pass. I had Torrent explain that Ragesia and Shahalesti are both would-be enemies of Gate Pass, getting one to save them from the other was out of the question, people here were too independent; and getting Shahalesti soldiers into Gate Pass meant that they would not leave afterwards. Thinking about it, I should have answered that they already had emissaries in Shahalesti but that things weren't moving forward. It's not too late, I might add that information later and the two explanations are not mutually exclusive. The first session finished on a cliffhanger as they heard the second storey floorboards creak, and we're seconds away from the Black Horse bounty hunters bursting into the room. The funny thing is, they had two PCs scouting outside the pub for most of the meeting, before one of those inside said "let's get the others, if something was to happen, it would have happened by now" and the sentries entered the pub. Five minutes later, the second storey floor boards creaked and the avenger, raising his eyes, saw a bit of dust fall from the ceiling. I'm glad for the start of this adventure, off with a fun role-play intensive session. Next time: battle against the Black Horse bounty hunters (and more)! Sky [/QUOTE]
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