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[Burning THAC0] B2: The Keep on the Borderlands (ooc/setup)
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<blockquote data-quote="engrishonly" data-source="post: 5418603" data-attributes="member: 38460"><p>That'll work. One of the prior posters also wanted a Cleric-type, but that doesn't really matter. It just affects the tone of play if we have multiple Clerics.</p><p></p><p>Of course, old school adventuring does tend to have a fight or two, so I'd at least open the Brawling or Knife or Staff skill in case the fighter-types push play in that direction or things just evolve into a fight. More than opening a martial skill is probably unnecessary.</p><p></p><p>D&D religion is kind of strange. Whatever works is good. Adopting the oddball polytheist D&D pantheon is probably the best starting point... but, like the initial map of Mystara, consider names like "St. Cuthbert" or "Kurtulmak" to simply be names for us to fill up with our own stories.</p><p></p><p>The fact that there's a Paladin & potentially two Clerics probably makes religion a focus, so sort out where your character comes from. I have a "microdungeon" in mind for the setting to fit this focus. I would guess that Beliefs based on religious schisms might be good internal party Beliefs.</p><p></p><p>EDIT:</p><p>It would be cool if the Paladin & your Thief-Cleric worshipped the same deity, representing different factions of the faith.</p><p></p><p>Randomly finding Mystaran deities of Karameikos...</p><p><a href="http://pandius.com/chardas2.html" target="_blank">Chardastes</a></p><p></p><p>Traladaran...</p><p><a href="http://pandius.com/petra.html" target="_blank">Petra</a></p><p><a href="http://pandius.com/halav.html" target="_blank">Halav</a></p><p></p><p>... a bunch more...</p><p></p><p></p><p>These are all blended into the <a href="http://www.pandius.com/cokara2.html" target="_blank">Church of Karameikos</a>... I guess the Church of Karameikos is probably the best way to go. This gives a lot of options for patron deities.</p></blockquote><p></p>
[QUOTE="engrishonly, post: 5418603, member: 38460"] That'll work. One of the prior posters also wanted a Cleric-type, but that doesn't really matter. It just affects the tone of play if we have multiple Clerics. Of course, old school adventuring does tend to have a fight or two, so I'd at least open the Brawling or Knife or Staff skill in case the fighter-types push play in that direction or things just evolve into a fight. More than opening a martial skill is probably unnecessary. D&D religion is kind of strange. Whatever works is good. Adopting the oddball polytheist D&D pantheon is probably the best starting point... but, like the initial map of Mystara, consider names like "St. Cuthbert" or "Kurtulmak" to simply be names for us to fill up with our own stories. The fact that there's a Paladin & potentially two Clerics probably makes religion a focus, so sort out where your character comes from. I have a "microdungeon" in mind for the setting to fit this focus. I would guess that Beliefs based on religious schisms might be good internal party Beliefs. EDIT: It would be cool if the Paladin & your Thief-Cleric worshipped the same deity, representing different factions of the faith. Randomly finding Mystaran deities of Karameikos... [URL="http://pandius.com/chardas2.html"]Chardastes[/URL] Traladaran... [URL="http://pandius.com/petra.html"]Petra[/URL] [URL="http://pandius.com/halav.html"]Halav[/URL] ... a bunch more... These are all blended into the [URL="http://www.pandius.com/cokara2.html"]Church of Karameikos[/URL]... I guess the Church of Karameikos is probably the best way to go. This gives a lot of options for patron deities. [/QUOTE]
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[Burning THAC0] B2: The Keep on the Borderlands (ooc/setup)
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