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[Burning THAC0] B2: The Keep on the Borderlands (ooc/setup)
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<blockquote data-quote="engrishonly" data-source="post: 5422775" data-attributes="member: 38460"><p>Okay, I blogged about Wises already...</p><p><a href="http://www.enworld.org/forum/blogs/engrishonly/" target="_blank">EN World: D&D / RPG News & Reviews - engrishonly</a></p><p></p><p></p><p></p><p>Oh, and no need to buy the book.</p><p></p><p>Creating Beliefs. Let's start with that.</p><p></p><p>Burning Wheel has a "reward" system, which I've described briefly in my Blog.</p><p></p><p>Beliefs are integral to that. By engaging Beliefs, you get "drama points" called Arthas, which you can use to power up your dice rolls.</p><p></p><p>Meaning: You want the sort of Beliefs that are tied into the game's "Situation" (what is going on that needs to be fixed). You want the sort of Beliefs that are actionable & constantly in your face. You want Beliefs that make you stronger & tougher as a player because they challenge you, and through the challenge of your inner beliefs, you get a stronger player character (More Arthas to spend on more dice rolls).</p><p></p><p>It's a methodology for building a stronger player & stronger character.</p><p></p><p>So, Beliefs... and suggestions for writing the sort of thing that gives you Arthas...</p><p></p><p>Belief 1 should be about the Situation. Look at what Gary Gygax wrote about the Keep on the Borderlands (the intro passage above). Look at your own ideas about the fallen Noble heritage. Why is the Paladin going to the Keep, and for what purpose?</p><p></p><p>Belief 2 is typically about another player character in the group. It might put your characters at odds, and often! (Think Sturm Brightblade & Raistlin Majere) How does your character's code of ethics conflict with the hopes & wishes of another?</p><p></p><p>Belief 3... well, Thor Olavsrud (one of the people at BW HQ) suggests holding off on writing the third one until you get to the Keep. I think your hands will be full with 1 & 2.</p><p></p><p>And take a look at what the others are writing. </p><p></p><p>Here's a couple Beliefs (plus a Grudge) for a Dwarven character that I burned up (a totally different game)...</p><p>Belief 1: The crown is mine. I will use it to claim my rightful place as Prince!</p><p>Belief 2: I can end Bolbere's banishment when I am Prince. I will play along with his delusions about that Burik until I can convince him that I am right.</p><p>Belief 3: As an Oathbreaker amongst my people, a sense of honor and fairness are luxuries I cannot afford. I need to look out for myself.</p><p>Grudge: I swore an Oath to our father to see my brother, Burik, sit on the throne. Burik will bow to me instead!</p><p></p><p>(Situation... some lost magic crown thingy. Prince Burik is an important NPC, and Bolbere is a player character. I decided that my Dwarf would fit in that space. He perhaps seems like a villain. I think he has great opportunity to prove himself a hero.)</p></blockquote><p></p>
[QUOTE="engrishonly, post: 5422775, member: 38460"] Okay, I blogged about Wises already... [URL="http://www.enworld.org/forum/blogs/engrishonly/"]EN World: D&D / RPG News & Reviews - engrishonly[/URL] Oh, and no need to buy the book. Creating Beliefs. Let's start with that. Burning Wheel has a "reward" system, which I've described briefly in my Blog. Beliefs are integral to that. By engaging Beliefs, you get "drama points" called Arthas, which you can use to power up your dice rolls. Meaning: You want the sort of Beliefs that are tied into the game's "Situation" (what is going on that needs to be fixed). You want the sort of Beliefs that are actionable & constantly in your face. You want Beliefs that make you stronger & tougher as a player because they challenge you, and through the challenge of your inner beliefs, you get a stronger player character (More Arthas to spend on more dice rolls). It's a methodology for building a stronger player & stronger character. So, Beliefs... and suggestions for writing the sort of thing that gives you Arthas... Belief 1 should be about the Situation. Look at what Gary Gygax wrote about the Keep on the Borderlands (the intro passage above). Look at your own ideas about the fallen Noble heritage. Why is the Paladin going to the Keep, and for what purpose? Belief 2 is typically about another player character in the group. It might put your characters at odds, and often! (Think Sturm Brightblade & Raistlin Majere) How does your character's code of ethics conflict with the hopes & wishes of another? Belief 3... well, Thor Olavsrud (one of the people at BW HQ) suggests holding off on writing the third one until you get to the Keep. I think your hands will be full with 1 & 2. And take a look at what the others are writing. Here's a couple Beliefs (plus a Grudge) for a Dwarven character that I burned up (a totally different game)... Belief 1: The crown is mine. I will use it to claim my rightful place as Prince! Belief 2: I can end Bolbere's banishment when I am Prince. I will play along with his delusions about that Burik until I can convince him that I am right. Belief 3: As an Oathbreaker amongst my people, a sense of honor and fairness are luxuries I cannot afford. I need to look out for myself. Grudge: I swore an Oath to our father to see my brother, Burik, sit on the throne. Burik will bow to me instead! (Situation... some lost magic crown thingy. Prince Burik is an important NPC, and Bolbere is a player character. I decided that my Dwarf would fit in that space. He perhaps seems like a villain. I think he has great opportunity to prove himself a hero.) [/QUOTE]
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[Burning THAC0] B2: The Keep on the Borderlands (ooc/setup)
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