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[Burning THAC0] B2: The Keep on the Borderlands (ooc/setup)
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<blockquote data-quote="engrishonly" data-source="post: 5424284" data-attributes="member: 38460"><p>General skill points... Mannish characters have the whole list of them to pick from, starting on page 226 or so. You could always augment your lifepath skills, or open new ones. It's up to you.</p><p></p><p>If the skill says Tools: Yes, then you need the tools... otherwise, it's a "double obstacle penalty". So, yes, you could pick a lock with a hair pin, or bind someone's wounds with a torn piece of cloth, but it's tougher to do so.</p><p></p><p>Field Dressing is cool. You can always try to Circle up a Healer via your Religious setting, for instance. You don't specifically need a Healer-type skill.</p><p></p><p>Observation... let's assume someone makes 2 successes with Stealthy, so it's a base Obs 2 for a versus test. Probability-wise, it's harder to pass a Obs 4 Stealthy versus test with a B4 Perception than to use B2 Observation against Obs 2 Stealthy. (Throw in a B5 Perception, translating into a B2 Observation at opening, it's a little better odds, but I'd still take B2 versus Obs 2)</p><p></p><p>People typically try to stack Will since it's harder to test. I'm not going to object to it if you want to change Will & Perception around some.</p><p></p><p>...</p><p></p><p>IMO, the only backstory anyone needs is what you can express through relationships, reputations, and affiliations. Everything else would be "color", until you're able to transform it via circles or something.</p><p>This cuts down my paperwork <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's useful to know where the character is coming from, however.</p><p></p><p></p><p></p><p></p><p>Beliefs...</p><p>I'm not sure I like the first one. It's a statement of the obvious.</p><p></p><p>I like the second one... if you're going to push it some more. "The more people fear, the more they need me. I will spread fear of damnation wherever I go."</p><p></p><p>Going by the Belief formula, I want a Belief tied into the Situation... which means, explain why Constance wants to go to the Keep & explore the Caves of Chaos (see the Gary Gygax introduction above).</p><p></p><p>I also want a Belief about another player character... but maybe you will need to see what else comes to the table? OR, you could help out HandofMystara by writing something about the Paladin. (Assuming you've already met so we don't need to go through the "Okay, you're in a tavern, have at it" scene <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Instincts...</p><p>Always distrust isn't bad... I think I can work with it.</p><p></p><p>Never start with violence... it's kind of halfway there, but we can see how it goes.</p><p></p><p>You might want to also write a skill-based Instinct. For instance "Always palm small objects (sleight of hand) when nobody is looking, no matter who owns the item"... it's pretty crudely written, but it illustrates the point.</p><p></p><p></p><p></p><p>Good to see that the relationship & affiliation are tied into the Keep. Gives me plenty to work with & think about.</p><p></p><p>The Forgiven adventurers idea is pretty interesting... I'll have to give it some thought.</p></blockquote><p></p>
[QUOTE="engrishonly, post: 5424284, member: 38460"] General skill points... Mannish characters have the whole list of them to pick from, starting on page 226 or so. You could always augment your lifepath skills, or open new ones. It's up to you. If the skill says Tools: Yes, then you need the tools... otherwise, it's a "double obstacle penalty". So, yes, you could pick a lock with a hair pin, or bind someone's wounds with a torn piece of cloth, but it's tougher to do so. Field Dressing is cool. You can always try to Circle up a Healer via your Religious setting, for instance. You don't specifically need a Healer-type skill. Observation... let's assume someone makes 2 successes with Stealthy, so it's a base Obs 2 for a versus test. Probability-wise, it's harder to pass a Obs 4 Stealthy versus test with a B4 Perception than to use B2 Observation against Obs 2 Stealthy. (Throw in a B5 Perception, translating into a B2 Observation at opening, it's a little better odds, but I'd still take B2 versus Obs 2) People typically try to stack Will since it's harder to test. I'm not going to object to it if you want to change Will & Perception around some. ... IMO, the only backstory anyone needs is what you can express through relationships, reputations, and affiliations. Everything else would be "color", until you're able to transform it via circles or something. This cuts down my paperwork ;) It's useful to know where the character is coming from, however. Beliefs... I'm not sure I like the first one. It's a statement of the obvious. I like the second one... if you're going to push it some more. "The more people fear, the more they need me. I will spread fear of damnation wherever I go." Going by the Belief formula, I want a Belief tied into the Situation... which means, explain why Constance wants to go to the Keep & explore the Caves of Chaos (see the Gary Gygax introduction above). I also want a Belief about another player character... but maybe you will need to see what else comes to the table? OR, you could help out HandofMystara by writing something about the Paladin. (Assuming you've already met so we don't need to go through the "Okay, you're in a tavern, have at it" scene ;) ) Instincts... Always distrust isn't bad... I think I can work with it. Never start with violence... it's kind of halfway there, but we can see how it goes. You might want to also write a skill-based Instinct. For instance "Always palm small objects (sleight of hand) when nobody is looking, no matter who owns the item"... it's pretty crudely written, but it illustrates the point. Good to see that the relationship & affiliation are tied into the Keep. Gives me plenty to work with & think about. The Forgiven adventurers idea is pretty interesting... I'll have to give it some thought. [/QUOTE]
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[Burning THAC0] B2: The Keep on the Borderlands (ooc/setup)
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