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[Burning THAC0] B2: The Keep on the Borderlands
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<blockquote data-quote="engrishonly" data-source="post: 5440029" data-attributes="member: 38460"><p style="text-align: center"><img src="http://www.enworld.org/forum/members/engrishonly-albums-b2-keep-borderlands-picture1247-keep.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p><p></p><p>The group has travelled for many days, leaving the civilized parts of Karameikos far behind and entering into a wilder area known as the Borderlands. Farms and towns have become less frequent. Travelers are few, and those who brave the Borderlands are armed and far less hospitable. The trade road has climbed higher into a forested and rugged country, and the air has taken on a quality of cold crispness.</p><p></p><p>Signs from the trade road point up a narrow, rocky track to the Keep on the Borderlands. There is a sheer wall of rock cut into a cliffside on the left, with the path falling away to a steep cliffo n the right.</p><p></p><p>Ahead, there is a small widening in the smooth cut path, where the main gate to the KEEP is. A pair of vigilant, blue-clad men-at-arms guard the entrance to the Keep. Long before the party reaches the gates, the men-at-arms shout at the adventurers, demanding that the visitors <em>give their names</em> and <em>state their business</em> at the Keep.</p><p></p><p>All along the crenelated walls of the outer Keep, there is the appearance of men in rugged iron helmets. Here and there, the adventurers actually see curious faces peering down at those who stand before the guardians of the Keep. The men-at-arms of the Keep seem eager to welcome new champions of Law, but ready with crossbow and pole arm to give another sort of welcome to enemies.</p></blockquote><p></p>
[QUOTE="engrishonly, post: 5440029, member: 38460"] [CENTER][IMG]http://www.enworld.org/forum/members/engrishonly-albums-b2-keep-borderlands-picture1247-keep.png[/IMG] [/CENTER] The group has travelled for many days, leaving the civilized parts of Karameikos far behind and entering into a wilder area known as the Borderlands. Farms and towns have become less frequent. Travelers are few, and those who brave the Borderlands are armed and far less hospitable. The trade road has climbed higher into a forested and rugged country, and the air has taken on a quality of cold crispness. Signs from the trade road point up a narrow, rocky track to the Keep on the Borderlands. There is a sheer wall of rock cut into a cliffside on the left, with the path falling away to a steep cliffo n the right. Ahead, there is a small widening in the smooth cut path, where the main gate to the KEEP is. A pair of vigilant, blue-clad men-at-arms guard the entrance to the Keep. Long before the party reaches the gates, the men-at-arms shout at the adventurers, demanding that the visitors [I]give their names[/I] and [I]state their business[/I] at the Keep. All along the crenelated walls of the outer Keep, there is the appearance of men in rugged iron helmets. Here and there, the adventurers actually see curious faces peering down at those who stand before the guardians of the Keep. The men-at-arms of the Keep seem eager to welcome new champions of Law, but ready with crossbow and pole arm to give another sort of welcome to enemies. [/QUOTE]
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[Burning THAC0] B2: The Keep on the Borderlands
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