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Burning Wheel Expectations ...?
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<blockquote data-quote="pemerton" data-source="post: 8152769" data-attributes="member: 42582"><p>What matters to me - maybe not to others - is the difference between A and B below:</p><p></p><p style="margin-left: 20px"><u>Version A</u></p> <p style="margin-left: 20px"><em>Player</em>: I seem to recall <xyz>.</p> <p style="margin-left: 20px"><em>GM</em>: make a Wises check vs Obstacle n.</p> <p style="margin-left: 20px"><em>Player</em>: <rolls dice, succeeds></p> <p style="margin-left: 20px"><em>GM</em>: yep, as you recall, it is <xyz>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Version B</u></p> <p style="margin-left: 20px"><em>Player</em>: I want to establish some fact about <xyz>.</p> <p style="margin-left: 20px"><em>GM</em>: make a Wises check.</p> <p style="margin-left: 20px"><em>Player</em>: <rolls dice, succeeds></p> <p style="margin-left: 20px"><em>GM</em>: OK, tell us what it is that you recall.</p> <p style="margin-left: 20px"><em>Player</em>: <starts narrating about xyz></p><p></p><p>The difference is that, in A, (i) the player has stated a precise thing that s/he is (in character) recalling, and therefore (ii) the GM can set a precise obstacle, and finally (iii) the player never has to step out of in-character action declaration.</p><p></p><p>Whereas in B, the player at the meta-level seeks permission to narrate some fiction, and then makes a check to be granted that permission. And so isn't in character the whole time. Also, in B the GM can't set a difficulty based on what it is that the player hopes to recall.</p><p></p><p>I think that canonical Burning Wheel uses version A. Off the top of my head I don't know a system that uses B - but maybe some PbtA systems could, as those systems used standard dice spreads and don't adjust the throw required to reflect the fictional positioning in the way that BW does.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8152769, member: 42582"] What matters to me - maybe not to others - is the difference between A and B below: [indent][U]Version A[/U] [I]Player[/I]: I seem to recall <xyz>. [I]GM[/I]: make a Wises check vs Obstacle n. [I]Player[/I]: <rolls dice, succeeds> [I]GM[/I]: yep, as you recall, it is <xyz>. [U]Version B[/U] [I]Player[/I]: I want to establish some fact about <xyz>. [I]GM[/I]: make a Wises check. [I]Player[/I]: <rolls dice, succeeds> [I]GM[/I]: OK, tell us what it is that you recall. [I]Player[/I]: <starts narrating about xyz>[/indent] The difference is that, in A, (i) the player has stated a precise thing that s/he is (in character) recalling, and therefore (ii) the GM can set a precise obstacle, and finally (iii) the player never has to step out of in-character action declaration. Whereas in B, the player at the meta-level seeks permission to narrate some fiction, and then makes a check to be granted that permission. And so isn't in character the whole time. Also, in B the GM can't set a difficulty based on what it is that the player hopes to recall. I think that canonical Burning Wheel uses version A. Off the top of my head I don't know a system that uses B - but maybe some PbtA systems could, as those systems used standard dice spreads and don't adjust the throw required to reflect the fictional positioning in the way that BW does. [/QUOTE]
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