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Burning Wheel
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<blockquote data-quote="woodelf" data-source="post: 2408573" data-attributes="member: 10201"><p>Well, it depends on what you mean by "like Burning Wheel"--which aspects you consider defining. I'm not sure if any other game has exactly the same system, but plenty of them share significant portions.</p><p></p><p>The Riddle of Steel has spirit traits that relate to specific beliefs and give you significant modifiers on other rolls (such as combat or other physical things).</p><p></p><p>Ars Magica codifies at least some personality traits as mechanical modifiers to at least some rolls.</p><p></p><p>The Everlasting has you come up with your own personal mythology and symbolism, which is then supposed to be worked into the game.</p><p></p><p>Vampire uses playing according to your personality as the mechanism for regaining Willpower (IIRC)--which function much like fudge points (among other uses).</p><p></p><p>Based on a quick re-read of Burning Wheel, it looks like the personality feats in Dynasties & Demagogues (D20 System) is pretty similar.</p><p></p><p>Fading Suns has certain personality traits right at the core of the mechanics, treated just like strength and intellect. So they both influence rolls, and are tested against, depending on what you're doing. Without pulling out my copy to check, IIRC Pendragon is very similar.</p><p></p><p>Lots of RPGs reward hero points and/or exp based on playing according to your character's personality/beliefs.</p><p></p><p>Lots of RPGs codify character beliefs/personality by rating traits numerically.</p><p></p><p>The seeds of such things showed up at least as far back as the Dragon article on "priorities", which introduced an alternate interpretation of alignment for AD&D (probably circa '89).</p><p></p><p>And the mechanic is familiar enough, that i'm pretty confident that i could find an on-point example of whatever element you particularly are impressed by, if you told me.</p><p></p><p>All of which is not to diss Burning Wheel. For all i know, Luke had never seen any other RPG with such things when he came up with it. And, even if it is found in other RPGs, that doesn't diminish it, really: what matters if it contributes to the game and is well integrated, not whether it is novel.</p></blockquote><p></p>
[QUOTE="woodelf, post: 2408573, member: 10201"] Well, it depends on what you mean by "like Burning Wheel"--which aspects you consider defining. I'm not sure if any other game has exactly the same system, but plenty of them share significant portions. The Riddle of Steel has spirit traits that relate to specific beliefs and give you significant modifiers on other rolls (such as combat or other physical things). Ars Magica codifies at least some personality traits as mechanical modifiers to at least some rolls. The Everlasting has you come up with your own personal mythology and symbolism, which is then supposed to be worked into the game. Vampire uses playing according to your personality as the mechanism for regaining Willpower (IIRC)--which function much like fudge points (among other uses). Based on a quick re-read of Burning Wheel, it looks like the personality feats in Dynasties & Demagogues (D20 System) is pretty similar. Fading Suns has certain personality traits right at the core of the mechanics, treated just like strength and intellect. So they both influence rolls, and are tested against, depending on what you're doing. Without pulling out my copy to check, IIRC Pendragon is very similar. Lots of RPGs reward hero points and/or exp based on playing according to your character's personality/beliefs. Lots of RPGs codify character beliefs/personality by rating traits numerically. The seeds of such things showed up at least as far back as the Dragon article on "priorities", which introduced an alternate interpretation of alignment for AD&D (probably circa '89). And the mechanic is familiar enough, that i'm pretty confident that i could find an on-point example of whatever element you particularly are impressed by, if you told me. All of which is not to diss Burning Wheel. For all i know, Luke had never seen any other RPG with such things when he came up with it. And, even if it is found in other RPGs, that doesn't diminish it, really: what matters if it contributes to the game and is well integrated, not whether it is novel. [/QUOTE]
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