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<blockquote data-quote="lukzu" data-source="post: 2426768" data-attributes="member: 34128"><p>Hi guys, been a trifle busy of late, so I apologize for not being able to participate in this thread a bit more.</p><p></p><p>Patryn, you asked about players calling for tests. I'll give you two examples from a game I played the other night. Both involve the Duel of Wits mechanic, but they are also distinct circumstances. </p><p></p><p>It was a two player game, plus me as GM. In this particular scene my brother, Hart, had summoned forth the Kocista-Noga (the witch from the Monster Burner). He needed information from her. We roleplayed the scene along. I was playing the witch to the hilt, and using her Evil Eye spell on Hart to dissuade him from engaging her at all. So the other player, Rich, jumped in and started chiding me for being stubborn and evil. At the end of a well roleplayed intro, I said, "I think we have a conflict." Rich responded, "Yeah, I want a Duel of Wits."</p><p></p><p>Hart and I were roleplaying the scene that he had called for, but Rich called for the test. Even though the GM had created the conflict in the scene, it was up to the players to decide how they wanted to approach it and when they wanted to test.</p><p></p><p>In the second instance, Rich and Hart were arguing over a minor point: Hart had to swear never to conjure fire in the forest again. Rich wanted him to seal the bargain by slicing his hand and taking a blood oath. Hart promised to swear, but wouldn't seal it with blood. Rich immediately leapt on the situation and called for another Duel of Wits. This time, it had nothing to do with the GM. This was a contest between the players, generated by the players. Hart lost and ended up swearing the oath. But he stormed off in a cloud.</p><p></p><p></p><p>Since we were talking about advancement, it's also worth it to note that both Rich and Hart earned two tests for advancement each. One for each conflict. Also worth noting, Hart earned a test in the second exchange <em>even though he lost.</em> His character was a lot weaker than Rich's in social skills, but it was mechanically beneficial for him to get into the conflict and play it out because it earned him a test for advancement. (In this case, his skill actually jumped up, because he was only one test away.)</p><p></p><p>thanks again for your interest.</p><p>-Luke</p></blockquote><p></p>
[QUOTE="lukzu, post: 2426768, member: 34128"] Hi guys, been a trifle busy of late, so I apologize for not being able to participate in this thread a bit more. Patryn, you asked about players calling for tests. I'll give you two examples from a game I played the other night. Both involve the Duel of Wits mechanic, but they are also distinct circumstances. It was a two player game, plus me as GM. In this particular scene my brother, Hart, had summoned forth the Kocista-Noga (the witch from the Monster Burner). He needed information from her. We roleplayed the scene along. I was playing the witch to the hilt, and using her Evil Eye spell on Hart to dissuade him from engaging her at all. So the other player, Rich, jumped in and started chiding me for being stubborn and evil. At the end of a well roleplayed intro, I said, "I think we have a conflict." Rich responded, "Yeah, I want a Duel of Wits." Hart and I were roleplaying the scene that he had called for, but Rich called for the test. Even though the GM had created the conflict in the scene, it was up to the players to decide how they wanted to approach it and when they wanted to test. In the second instance, Rich and Hart were arguing over a minor point: Hart had to swear never to conjure fire in the forest again. Rich wanted him to seal the bargain by slicing his hand and taking a blood oath. Hart promised to swear, but wouldn't seal it with blood. Rich immediately leapt on the situation and called for another Duel of Wits. This time, it had nothing to do with the GM. This was a contest between the players, generated by the players. Hart lost and ended up swearing the oath. But he stormed off in a cloud. Since we were talking about advancement, it's also worth it to note that both Rich and Hart earned two tests for advancement each. One for each conflict. Also worth noting, Hart earned a test in the second exchange [I]even though he lost.[/I] His character was a lot weaker than Rich's in social skills, but it was mechanically beneficial for him to get into the conflict and play it out because it earned him a test for advancement. (In this case, his skill actually jumped up, because he was only one test away.) thanks again for your interest. -Luke [/QUOTE]
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