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<blockquote data-quote="donbaloo" data-source="post: 2426909" data-attributes="member: 30647"><p>Hi guys, I've been recently converted from D&D to Burning Wheel as well. Matter of fact, it was my first look at anything other than D&D so I had 20 years of D&D in my head to sweep around so that I could come to grips with Burning Wheel. Its an awesome game. Its a different game. I don't foresee returning to D&D in the very near future at least. One of the primary elements that Burning Wheel pushes is actively involving the players in directing the story. The GM is still there, twisting the plot, and guiding the action but players really have the opportunity to step up and help drive. As a result, you find yourself more often in those situations you want to be in. Lots of times, in my experience with D&D, you've created this character that you really like and you envision him being involved in particular situations but somehow in the process of running through the DM's plot it becomes very difficult to actually find yourself in those situations you really want. Burning Wheel helps to overcome this. The things you want your character to be doing...he's going to be doing. And his actions create conflict, dynamic conflicts, that lead from one to another to build a dramatic story that's very personalized to your and the other players' characters.</p><p></p><p>Its truly a different gaming experience. If you're a DM looking for some renewed pep and are interested in learning some interesting ideas for running games, you can't go wrong. Burning Wheel had a profound impact on the way I want to run games now. If you've often felt that your games were too much about numbers and not enough about the cool story you're wanting to tell, pick it up and give it a read through. I found it very enlightening and a beautiful system for running games that we really want to play.</p></blockquote><p></p>
[QUOTE="donbaloo, post: 2426909, member: 30647"] Hi guys, I've been recently converted from D&D to Burning Wheel as well. Matter of fact, it was my first look at anything other than D&D so I had 20 years of D&D in my head to sweep around so that I could come to grips with Burning Wheel. Its an awesome game. Its a different game. I don't foresee returning to D&D in the very near future at least. One of the primary elements that Burning Wheel pushes is actively involving the players in directing the story. The GM is still there, twisting the plot, and guiding the action but players really have the opportunity to step up and help drive. As a result, you find yourself more often in those situations you want to be in. Lots of times, in my experience with D&D, you've created this character that you really like and you envision him being involved in particular situations but somehow in the process of running through the DM's plot it becomes very difficult to actually find yourself in those situations you really want. Burning Wheel helps to overcome this. The things you want your character to be doing...he's going to be doing. And his actions create conflict, dynamic conflicts, that lead from one to another to build a dramatic story that's very personalized to your and the other players' characters. Its truly a different gaming experience. If you're a DM looking for some renewed pep and are interested in learning some interesting ideas for running games, you can't go wrong. Burning Wheel had a profound impact on the way I want to run games now. If you've often felt that your games were too much about numbers and not enough about the cool story you're wanting to tell, pick it up and give it a read through. I found it very enlightening and a beautiful system for running games that we really want to play. [/QUOTE]
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