Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Burning Wheel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lukzu" data-source="post: 2429260" data-attributes="member: 34128"><p>Hi WillRich,</p><p></p><p>That game I mentioned in my previous post? It took about 3 hours to play. Admittedly, it was only two players, but there was a lot of action. Two social conflicts (which play the same as "combat") and one big fight that included a human sorcerer, two Elves, and two great spiders. It bears noting that we started and finished the adventure/scenario in those three hours and had plenty of time for roleplaying to boot.</p><p></p><p>The conflict moves like lightning. The seeming "rigidity" of the rules dispenses with the majority of the nonsense that makes us bored at the table and focuses on the cool stuff -- like what you're character is doing.</p><p></p><p>HOWEVER, and that's a big however, Burning Wheel is different from that game you're playing. Whatever it is, it's different. The level of detail, the intensity of conflict and the inherent risks in every throw of the dice make for more intimate situations. I'm not saying that a huge brawl can't be fun now and again, but I am saying you don't need to stack the odds every time just to make an interesting fight. </p><p></p><p>And for those big brawls BW runs just fine. But those moments better be the big guns, because unless your characters are sweet and l33t, you're going to have trouble. 4 vs 12 fights are <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing epic in BW. Which is, in my opinion, how it should be.</p><p></p><p>Even so, judging an epic battle is also just a matter of knowing when to apply the rules. For the dramatic "blast through the guards and burst into the throne room" scene, we use the Bloody Versus Test rules and just get it over in one roll. But when confronting the Red Wizard on his throne, his concubine-assassin and his samurai thrall, we go to the Fight! mechanics. Because they are dramatic, fun and cool.</p><p></p><p>-Luke</p></blockquote><p></p>
[QUOTE="lukzu, post: 2429260, member: 34128"] Hi WillRich, That game I mentioned in my previous post? It took about 3 hours to play. Admittedly, it was only two players, but there was a lot of action. Two social conflicts (which play the same as "combat") and one big fight that included a human sorcerer, two Elves, and two great spiders. It bears noting that we started and finished the adventure/scenario in those three hours and had plenty of time for roleplaying to boot. The conflict moves like lightning. The seeming "rigidity" of the rules dispenses with the majority of the nonsense that makes us bored at the table and focuses on the cool stuff -- like what you're character is doing. HOWEVER, and that's a big however, Burning Wheel is different from that game you're playing. Whatever it is, it's different. The level of detail, the intensity of conflict and the inherent risks in every throw of the dice make for more intimate situations. I'm not saying that a huge brawl can't be fun now and again, but I am saying you don't need to stack the odds every time just to make an interesting fight. And for those big brawls BW runs just fine. But those moments better be the big guns, because unless your characters are sweet and l33t, you're going to have trouble. 4 vs 12 fights are :):):):)ing epic in BW. Which is, in my opinion, how it should be. Even so, judging an epic battle is also just a matter of knowing when to apply the rules. For the dramatic "blast through the guards and burst into the throne room" scene, we use the Bloody Versus Test rules and just get it over in one roll. But when confronting the Red Wizard on his throne, his concubine-assassin and his samurai thrall, we go to the Fight! mechanics. Because they are dramatic, fun and cool. -Luke [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Burning Wheel
Top