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<blockquote data-quote="silburnl" data-source="post: 2430193" data-attributes="member: 13560"><p>Just to chip in that this is that one-roll combat mechanic I mentioned upthread. Each combatant divvies their dice into an attack pool and a defence pool, rolls off their attack vs their opponents defence and whatever condition you're left in once you've figured out your wounds is how things turned out once the fight was done.</p><p></p><p>As I also mentioned, I share WillRich's concerns about handling time and GM-load in combat. However I will note that, as Lukzu said, the game tends to be rather tougher than a D&D dungeon-thrash and fights against significant odds are going to be painful for the outnumbered side unless they have some serious mojo on their side (such as grey-scale wound thresholds or the like). Having said *that*, whilst the mechanics tend towards fights where one decent hit is all it takes to finish a combatant, the game is less immediately deadly than D&D, where you fight at full power until you fall over and the last hit (especially at higher levels) is likely to kill you stone dead. A BW combat between well matched opponents is likely to end up with a bunch of people at varying levels of impairment but not that many actually dead (at least, not immediately).</p><p></p><p>Regards</p><p>Luke</p><p></p><p>PS</p><p>A different luke from the game's author.</p><p></p><p>PPS</p><p>What's with the handle Lukzu? Was Abzu taken?</p></blockquote><p></p>
[QUOTE="silburnl, post: 2430193, member: 13560"] Just to chip in that this is that one-roll combat mechanic I mentioned upthread. Each combatant divvies their dice into an attack pool and a defence pool, rolls off their attack vs their opponents defence and whatever condition you're left in once you've figured out your wounds is how things turned out once the fight was done. As I also mentioned, I share WillRich's concerns about handling time and GM-load in combat. However I will note that, as Lukzu said, the game tends to be rather tougher than a D&D dungeon-thrash and fights against significant odds are going to be painful for the outnumbered side unless they have some serious mojo on their side (such as grey-scale wound thresholds or the like). Having said *that*, whilst the mechanics tend towards fights where one decent hit is all it takes to finish a combatant, the game is less immediately deadly than D&D, where you fight at full power until you fall over and the last hit (especially at higher levels) is likely to kill you stone dead. A BW combat between well matched opponents is likely to end up with a bunch of people at varying levels of impairment but not that many actually dead (at least, not immediately). Regards Luke PS A different luke from the game's author. PPS What's with the handle Lukzu? Was Abzu taken? [/QUOTE]
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