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<blockquote data-quote="MarauderX" data-source="post: 1062364" data-attributes="member: 9990"><p>I think I was pretty burned out at one point, when the players were demanding to play all of the time or wanted to do detailed things with their PCs since they had so much cash & magic. It sucked, and I felt like our games were getting more and more half-@$$ed. Luckily a planned vacation made the perfect interruption, and when I got back I decided to pace myself, and not to worry about every player wanting some time with me to work out some details that I figured would be fluff. Players wanted to build castles and create magic items, so I gave them the outlines of costs and time, and let them work it out for me instead of with me. I began to put more and more of the burden on them instead of myself, such as keeping track of the game calender or bringing minis. I think they realized how much effort went into creating the game, and were glad that the stories and such started to have more detail and excitement again. Pretty soon we were only gaming once per week, and one of the players got the bug to DM, so soon I was only DMing once every two weeks for about 5 months. </p><p></p><p>I'm not sure I would have been able to establish my boundries as a DM at that age, and it was hard to say no to the players that are so into your campaign world, and if it weren't for the timing I might have said goodbye.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1062364, member: 9990"] I think I was pretty burned out at one point, when the players were demanding to play all of the time or wanted to do detailed things with their PCs since they had so much cash & magic. It sucked, and I felt like our games were getting more and more half-@$$ed. Luckily a planned vacation made the perfect interruption, and when I got back I decided to pace myself, and not to worry about every player wanting some time with me to work out some details that I figured would be fluff. Players wanted to build castles and create magic items, so I gave them the outlines of costs and time, and let them work it out for me instead of with me. I began to put more and more of the burden on them instead of myself, such as keeping track of the game calender or bringing minis. I think they realized how much effort went into creating the game, and were glad that the stories and such started to have more detail and excitement again. Pretty soon we were only gaming once per week, and one of the players got the bug to DM, so soon I was only DMing once every two weeks for about 5 months. I'm not sure I would have been able to establish my boundries as a DM at that age, and it was hard to say no to the players that are so into your campaign world, and if it weren't for the timing I might have said goodbye. [/QUOTE]
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