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General Tabletop Discussion
*TTRPGs General
Burst Fire function/Burst Fire feat
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<blockquote data-quote="ragboy" data-source="post: 1678923" data-attributes="member: 4151"><p>Funny, I came to the board today looking for homebrew/mods to the Modern auto/burst rules and here it is, right at the top... </p><p></p><p>Actually, burst firing is less accurate than single firing, overall, even with more lead down range. But, it's the least inaccurate multi-fire mode. Autofire is extremely inaccurate Wastes lead and gets little return, unless you're covering/suppressing. (I'm talking hand-held weapons, not crew-served. The M240 and the M2HB on an M1A1 can put a belt of rounds in a very nice pattern at obscenely long ranges). </p><p></p><p>To be 'realistic,' single shot should have no changes, burst firing should incur a slight penalty after the first shot, and auto should incur big penalties after the first three shots. Everyone's first shot should not be penalized for a regular attack (i.e. not engaging in covering/suppressing fire). Of course, that's a level of detail that could bog a game down quickly. </p><p></p><p>All of these can be mitigated by bracing, using two hands (in the case of handguns), using a bipod/tripod for long arms, and aiming. </p><p></p><p>I'm still leaning toward Dragonstar with V for Victory's suppressing/covering fire and Spycraft's bracing/aiming rules. Just haven't played enough modern to know how it all comes together.</p></blockquote><p></p>
[QUOTE="ragboy, post: 1678923, member: 4151"] Funny, I came to the board today looking for homebrew/mods to the Modern auto/burst rules and here it is, right at the top... Actually, burst firing is less accurate than single firing, overall, even with more lead down range. But, it's the least inaccurate multi-fire mode. Autofire is extremely inaccurate Wastes lead and gets little return, unless you're covering/suppressing. (I'm talking hand-held weapons, not crew-served. The M240 and the M2HB on an M1A1 can put a belt of rounds in a very nice pattern at obscenely long ranges). To be 'realistic,' single shot should have no changes, burst firing should incur a slight penalty after the first shot, and auto should incur big penalties after the first three shots. Everyone's first shot should not be penalized for a regular attack (i.e. not engaging in covering/suppressing fire). Of course, that's a level of detail that could bog a game down quickly. All of these can be mitigated by bracing, using two hands (in the case of handguns), using a bipod/tripod for long arms, and aiming. I'm still leaning toward Dragonstar with V for Victory's suppressing/covering fire and Spycraft's bracing/aiming rules. Just haven't played enough modern to know how it all comes together. [/QUOTE]
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Burst Fire function/Burst Fire feat
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