Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Bury corpses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jer" data-source="post: 7015242" data-attributes="member: 19857"><p>I think what you're actually seeing is that the scenario developers who have come up with the map for the village don't think to put a churchyard in the village because of how religion is handled in D&D vs. how things like this were handled in the real world. In our world during the medieval time period there was a dominant religion that was very concerned with the remains of the dead, and so every village is going to have a graveyard and it may actually be in a fairly prominent place near the church. The only time I see graveyards on a D&D village map is if the scenario specifically calls for undead to rise from a graveyard or something similar.</p><p></p><p>In my own campaign worlds graveyards are blessed via special rituals and any corpses buried there are protected from being raised as undead - either spontaneously or through an act of deliberate magic. So long as the acolyte tends to the blessings on the graveyard that is. It's probably also outside of the village proper, though that's more of a judgment call and would depend on the local religious character. Why don't people just burn all of their dead? In some parts of my campaign world they do. In other parts it's a religious taboo to do anything but bury the dead in a sacred spot and if you don't do it then you risk the deceased coming back as a spirit instead of a corporeal undead. Mostly I want to keep large plots of land stuffed with corpses available for story purposes, so there's a reason for it.</p></blockquote><p></p>
[QUOTE="Jer, post: 7015242, member: 19857"] I think what you're actually seeing is that the scenario developers who have come up with the map for the village don't think to put a churchyard in the village because of how religion is handled in D&D vs. how things like this were handled in the real world. In our world during the medieval time period there was a dominant religion that was very concerned with the remains of the dead, and so every village is going to have a graveyard and it may actually be in a fairly prominent place near the church. The only time I see graveyards on a D&D village map is if the scenario specifically calls for undead to rise from a graveyard or something similar. In my own campaign worlds graveyards are blessed via special rituals and any corpses buried there are protected from being raised as undead - either spontaneously or through an act of deliberate magic. So long as the acolyte tends to the blessings on the graveyard that is. It's probably also outside of the village proper, though that's more of a judgment call and would depend on the local religious character. Why don't people just burn all of their dead? In some parts of my campaign world they do. In other parts it's a religious taboo to do anything but bury the dead in a sacred spot and if you don't do it then you risk the deceased coming back as a spirit instead of a corporeal undead. Mostly I want to keep large plots of land stuffed with corpses available for story purposes, so there's a reason for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bury corpses
Top