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"Busywork" in RPG's...
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<blockquote data-quote="Wik" data-source="post: 3196008" data-attributes="member: 40177"><p>You know, what is termed "busywork" in one RPG system won't apply to another. Asa case in point, when I ran my d6 Space campaign six months ago, there was very little "busywork" involved - statting up NPCs, creating adventures, and the like often took my only ten minutes, compared to the hour or so it might take me for D&D (I'm of the "wing it" school). </p><p></p><p>Of course, the "busywork" of d6 was in an entirely different place - adding up rolls. But that's another story.</p><p></p><p>All that being said, I switched *back* to D&D, so I don't think you can say that "busywork = less fun". But I think you *can* say that when the time spent on Busywork is roughly equal to the time of active play, you might have a problem. It's why, for example, we stopped playing Shadowrun - no one could really keep track of the rules (it's tough for us) and we spent so much time referencing the rules.</p></blockquote><p></p>
[QUOTE="Wik, post: 3196008, member: 40177"] You know, what is termed "busywork" in one RPG system won't apply to another. Asa case in point, when I ran my d6 Space campaign six months ago, there was very little "busywork" involved - statting up NPCs, creating adventures, and the like often took my only ten minutes, compared to the hour or so it might take me for D&D (I'm of the "wing it" school). Of course, the "busywork" of d6 was in an entirely different place - adding up rolls. But that's another story. All that being said, I switched *back* to D&D, so I don't think you can say that "busywork = less fun". But I think you *can* say that when the time spent on Busywork is roughly equal to the time of active play, you might have a problem. It's why, for example, we stopped playing Shadowrun - no one could really keep track of the rules (it's tough for us) and we spent so much time referencing the rules. [/QUOTE]
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