Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
But Dad, why am I a fugative?!?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Von Ether" data-source="post: 1262053" data-attributes="member: 15582"><p>The Intro:</p><p>I am tempted to set up a game like this, I tell the players to design teenagers in a slightly futuristic setting (I'll have okay occupations on a case-by-case basis, or make up a few more of the student variety).</p><p></p><p>Then I plop them all down at big picnic, where their families all mingle with other families that seem to have no real connection to each other, other than the parents seem to be close friends or have a shared past they don't talk about. I may randomly roll to say that some parents aren't attendence, they never go out much, and act like the related PCs think it is no big deal.</p><p></p><p>Then the black helicopters come. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Everyone runs, the parents tell the PC to watch the young ones and then pull out some heavy ordinence. The stress starts to have a strain on some PC and they feel strange.</p><p></p><p>The Set up:</p><p></p><p>The PC are the children of Moreau escapees. It seems that their children look human until adolecence and then things kick in. What I may do so as to not pull a total bait and switch is allow players to also pick a "normal" human racial template. Gamewise, the PC is like a normal human, but they still carry Moreau genes and can be found out through medical tests. This way the player can back out if he feel too railroaded to play a Moreau, but he still has motivation to stay with the group and hide. I know that I won't allow for psionic classes unless the player has picked an acutal Moreau race.</p><p></p><p>From there, I think I have plenty of material to steal from. I can play up anything from X-Men comics to historical underground railroads. I also had a previous game where being psionic gave your brain amplfied brainwaves that could be easily picked up by machines and thus made psionicist and latents prime pilots for power armor and the like that used "neural helmets." If the game manages to go on for a while, I may introduce that storyline and save me a lot prep time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Von Ether, post: 1262053, member: 15582"] The Intro: I am tempted to set up a game like this, I tell the players to design teenagers in a slightly futuristic setting (I'll have okay occupations on a case-by-case basis, or make up a few more of the student variety). Then I plop them all down at big picnic, where their families all mingle with other families that seem to have no real connection to each other, other than the parents seem to be close friends or have a shared past they don't talk about. I may randomly roll to say that some parents aren't attendence, they never go out much, and act like the related PCs think it is no big deal. Then the black helicopters come. :D Everyone runs, the parents tell the PC to watch the young ones and then pull out some heavy ordinence. The stress starts to have a strain on some PC and they feel strange. The Set up: The PC are the children of Moreau escapees. It seems that their children look human until adolecence and then things kick in. What I may do so as to not pull a total bait and switch is allow players to also pick a "normal" human racial template. Gamewise, the PC is like a normal human, but they still carry Moreau genes and can be found out through medical tests. This way the player can back out if he feel too railroaded to play a Moreau, but he still has motivation to stay with the group and hide. I know that I won't allow for psionic classes unless the player has picked an acutal Moreau race. From there, I think I have plenty of material to steal from. I can play up anything from X-Men comics to historical underground railroads. I also had a previous game where being psionic gave your brain amplfied brainwaves that could be easily picked up by machines and thus made psionicist and latents prime pilots for power armor and the like that used "neural helmets." If the game manages to go on for a while, I may introduce that storyline and save me a lot prep time. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
But Dad, why am I a fugative?!?
Top