Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
But I don't wanna be raised!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shallown" data-source="post: 1366987" data-attributes="member: 1368"><p>I have played in campaigns where, as players, we all agreed that we wouldn't have our characters raised. teh campaignitself was set up to handle this without to big an issue. We never even found out if raising and such was an option we just decided to be grim and gritty about that part.</p><p></p><p>In the campaign I run some characters have been raised twice and that is all they are willing to do. Usually it happens in such a way that they have to make a deal or baragain for it to happen. Such as when the party had gems ready for raises and even a scroll then the cleric got killed. The only person who could use either easily. The Msytic Thurge gave it a go even though he wasn't high enough level to cast the spell from the scroll. Instead of leaving it as a caster check to cast I brought each player in toa room seperately and acted as the God of the Mystic Thurge and asked what they would give up to bring back the cleric. Its amazing the range of offers you get from players, from my own life to the halfing rogue who wouldn't give anything to him but would to his God (the god of Luck) So the God of lucking being a gambling God bought his marker from the original God. That has been hanging over his head ever since.</p><p></p><p>I think Bring characters back is alright as long as it is handled as something more than just having the money and castingthe spell. I think this is big magic that gets the attention of the diety (or their agent) and requires some further bargaining. The spell earns you the audience, more or less, with the Diety (or agent thereof). Makes the decision to come back a little harder and the sacrifice a little greater but also lets you use Raise dead without losing alevel in my game just might have to pay another way.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1366987, member: 1368"] I have played in campaigns where, as players, we all agreed that we wouldn't have our characters raised. teh campaignitself was set up to handle this without to big an issue. We never even found out if raising and such was an option we just decided to be grim and gritty about that part. In the campaign I run some characters have been raised twice and that is all they are willing to do. Usually it happens in such a way that they have to make a deal or baragain for it to happen. Such as when the party had gems ready for raises and even a scroll then the cleric got killed. The only person who could use either easily. The Msytic Thurge gave it a go even though he wasn't high enough level to cast the spell from the scroll. Instead of leaving it as a caster check to cast I brought each player in toa room seperately and acted as the God of the Mystic Thurge and asked what they would give up to bring back the cleric. Its amazing the range of offers you get from players, from my own life to the halfing rogue who wouldn't give anything to him but would to his God (the god of Luck) So the God of lucking being a gambling God bought his marker from the original God. That has been hanging over his head ever since. I think Bring characters back is alright as long as it is handled as something more than just having the money and castingthe spell. I think this is big magic that gets the attention of the diety (or their agent) and requires some further bargaining. The spell earns you the audience, more or less, with the Diety (or agent thereof). Makes the decision to come back a little harder and the sacrifice a little greater but also lets you use Raise dead without losing alevel in my game just might have to pay another way. later [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
But I don't wanna be raised!
Top