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But I don't wanna stay this way forever! Transform seed in the ELH.
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<blockquote data-quote="Thistleknot" data-source="post: 297387" data-attributes="member: 1577"><p>I was looking over the transform seed in the ELH, and it has Duration: Permanent.</p><p></p><p>In the section on epic spell factors, there is no spellcraft modifier for reducing the duration from Permanent to some other non-permanent duration. I for one, think they need one. </p><p></p><p>What would be an appropriate reduction to the Spellcraft DC to change that seed from permanent to a level dependent duration, say 1 round/level or 1 hour/level? </p><p></p><p>I was considering dividing the spellcraft DC by 5, since you multiply it by 5 to make something permanent that isn't already permanent. But that still doesn't seem right somehow, because that can drop the spellcraft DC really low. </p><p></p><p>I'm not entirely sure that I want my NPC spellcaster to be able to morph his fighter cohort into an Adamantine Golem (with all of it's abilities!) with a Spellcraft DC of 34. (Spellcraft DC 166 / 5 rounded up.) </p><p></p><p>As soon as the spellcasters in the party see this trick, I'm sure they're going to want to do something similar, and I want to have all my rules laid out and solid before this happens. </p><p></p><p>Are there any helpful ideas? Does this seem right to everyone else?</p></blockquote><p></p>
[QUOTE="Thistleknot, post: 297387, member: 1577"] I was looking over the transform seed in the ELH, and it has Duration: Permanent. In the section on epic spell factors, there is no spellcraft modifier for reducing the duration from Permanent to some other non-permanent duration. I for one, think they need one. What would be an appropriate reduction to the Spellcraft DC to change that seed from permanent to a level dependent duration, say 1 round/level or 1 hour/level? I was considering dividing the spellcraft DC by 5, since you multiply it by 5 to make something permanent that isn't already permanent. But that still doesn't seem right somehow, because that can drop the spellcraft DC really low. I'm not entirely sure that I want my NPC spellcaster to be able to morph his fighter cohort into an Adamantine Golem (with all of it's abilities!) with a Spellcraft DC of 34. (Spellcraft DC 166 / 5 rounded up.) As soon as the spellcasters in the party see this trick, I'm sure they're going to want to do something similar, and I want to have all my rules laid out and solid before this happens. Are there any helpful ideas? Does this seem right to everyone else? [/QUOTE]
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But I don't wanna stay this way forever! Transform seed in the ELH.
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