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But I don't *want* to stock the whole dungeon!
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<blockquote data-quote="Tonguez" data-source="post: 9212609" data-attributes="member: 1125"><p>Dungeon World fronts are a great tool for establishing Factions and then giving them</p><p>motivation, secrets and plothooks to spur exploration.</p><p></p><p>I’ve taken to not using maps anymore too, just a grid with theme areas with their own 1d20 random encounter table.</p><p></p><p>As for the dungeon itself theres a few random generators around including AI. Infact heres 1d100 features from Chatgpt themed around an ancient temple and fallen city, 3 active factions</p><p>[spoiler=d100 megadungeon]</p><ol> <li data-xf-list-type="ol">Entrance Hall - Overgrown with vines and partially collapsed.</li> <li data-xf-list-type="ol">Forgotten Library - Scrolls and tomes lie scattered, guarded by ancient constructs.</li> <li data-xf-list-type="ol">Underground Marketplace - Factions trade and barter for supplies.</li> <li data-xf-list-type="ol">Central Altar Chamber - A place of power sought after by all factions.</li> <li data-xf-list-type="ol">Temple Gardens - Once beautifully landscaped, now filled with monstrous flora.</li> <li data-xf-list-type="ol">Crypts of the Ancient Priests - Traps guard the remains of the temple's leaders.</li> <li data-xf-list-type="ol">Barracks of Faction #1 - Strategically placed with defenses and soldiers.</li> <li data-xf-list-type="ol">Smuggler's Tunnel - Secret passage used for contraband and espionage.</li> <li data-xf-list-type="ol">Colossal Statue Chamber - Massive statues serve as obstacles and hiding spots.</li> <li data-xf-list-type="ol">Hidden Alchemy Lab - Potions and ingredients from ages past.</li> <li data-xf-list-type="ol">Warring Faction #2's Command Center - Strategically fortified and guarded.</li> <li data-xf-list-type="ol">Abandoned Shrine - A site for secret rituals and forgotten prayers.</li> <li data-xf-list-type="ol">Flooded Catacombs - Navigable only by raft or boat.</li> <li data-xf-list-type="ol">Underground River - Home to dangerous aquatic creatures.</li> <li data-xf-list-type="ol">Armory of Ancient Weapons - Traps protect valuable and ancient arms.</li> <li data-xf-list-type="ol">Fallen Throne Room - Once the seat of power, now in ruins.</li> <li data-xf-list-type="ol">Puzzle Room - Requires solving to progress further.</li> <li data-xf-list-type="ol">Faction #3's Hidden Safehouse - Secret tunnels and traps protect their base.</li> <li data-xf-list-type="ol">Observatory - Ancient astronomical instruments and star maps.</li> <li data-xf-list-type="ol">Torture Chamber - Evidence of the temple's darker history.</li> <li data-xf-list-type="ol">Great Hall - A vast chamber for gatherings and meetings.</li> <li data-xf-list-type="ol">Secret Council Room - Where leaders from all factions once negotiated.</li> <li data-xf-list-type="ol">Ruined Ballroom - Once grand, now home to eerie echoes.</li> <li data-xf-list-type="ol">Underground Lake - Home to a massive and elusive creature.</li> <li data-xf-list-type="ol">Trapped Treasure Vault - Rumored to hold immense riches.</li> <li data-xf-list-type="ol">Natural Caverns - Labyrinthine tunnels filled with hazards.</li> <li data-xf-list-type="ol">Sunken Temple Quarters - Submerged sections with air pockets.</li> <li data-xf-list-type="ol">Colonnade of Fallen Pillars - Dangerously unstable terrain.</li> <li data-xf-list-type="ol">Hidden Ritual Chamber - Used for summoning or sacred ceremonies.</li> <li data-xf-list-type="ol">Abandoned Nursery - Once a place for children, now eerie and haunting.</li> <li data-xf-list-type="ol">Forgotten Prison Cells - Holding cells for the temple's enemies.</li> <li data-xf-list-type="ol">Cataclysmic Chamber - A place of ancient disaster, filled with hazards.</li> <li data-xf-list-type="ol">Statue Garden - Intricate sculptures that may come to life.</li> <li data-xf-list-type="ol">Collapsed Library Archives - Buried knowledge waiting to be uncovered.</li> <li data-xf-list-type="ol">Crystal Chamber - Strange energies emanate from crystalline formations.</li> <li data-xf-list-type="ol">Inner Sanctum - Heavily guarded, rumored to hold ultimate power.</li> <li data-xf-list-type="ol">Overgrown Courtyard - Nature has reclaimed this once-open space.</li> <li data-xf-list-type="ol">Broken Aqueduct - Waterways used for transportation and hiding.</li> <li data-xf-list-type="ol">Faction #1's Ambush Alley - A booby-trapped passage to their territory.</li> <li data-xf-list-type="ol">Ancient Crypt - Resting place for revered individuals.</li> <li data-xf-list-type="ol">Plagued Quarters - A cursed area that twists the mind.</li> <li data-xf-list-type="ol">Hidden Armory Cache - Secret stash of advanced weaponry.</li> <li data-xf-list-type="ol">Chamber of Echoes - Strange acoustic phenomena that disorient intruders.</li> <li data-xf-list-type="ol">Poisoned Gardens - Toxic flora that guards a hidden path.</li> <li data-xf-list-type="ol">Fossilized Chamber - Preserved remains of ancient creatures.</li> <li data-xf-list-type="ol">Sacrificial Altar - An ominous location with disturbing remnants.</li> <li data-xf-list-type="ol">Faction #2's Watchtower - Overlooks key passages and territories.</li> <li data-xf-list-type="ol">Elemental Node - A place where elemental energies converge.</li> <li data-xf-list-type="ol">Hidden Art Gallery - Priceless relics and artifacts from a forgotten era.</li> <li data-xf-list-type="ol">Forgotten Clockwork Workshop - Automated defenses and traps.</li> <li data-xf-list-type="ol">Arena of Trials - A place for settling disputes through combat.</li> <li data-xf-list-type="ol">Shrine to Forgotten Gods - Abandoned deities once worshiped here.</li> <li data-xf-list-type="ol">War Room - Strategically important planning area.</li> <li data-xf-list-type="ol">Crystal Maze - Reflective surfaces create disorienting pathways.</li> <li data-xf-list-type="ol">Buried Treasure Trove - Lost riches waiting to be claimed.</li> <li data-xf-list-type="ol">Chasm of Shadows - Darkness seems to devour all light.</li> <li data-xf-list-type="ol">Faction #3's Marketplace - Trade hub for rare and exotic goods.</li> <li data-xf-list-type="ol">Unstable Vaults - Sections on the verge of collapse.</li> <li data-xf-list-type="ol">Necromancer's Workshop - Dark experiments left behind.</li> <li data-xf-list-type="ol">Celestial Observatory - A chamber dedicated to planetary observation.</li> <li data-xf-list-type="ol">Broken Clock Tower - Overlooks the dungeon but is perilous to climb.</li> <li data-xf-list-type="ol">Secret Escape Route - A hidden passage to the surface.</li> <li data-xf-list-type="ol">Choking Passageway - Filled with hazardous gases.</li> <li data-xf-list-type="ol">Armory of Traps - A cache of traps awaiting activation.</li> <li data-xf-list-type="ol">Faction #1's Mine Network - Excavations for valuable resources.</li> <li data-xf-list-type="ol">Hall of Mirrors - Illusions and reflections play tricks on the mind.</li> <li data-xf-list-type="ol">Hall of Whispers - Mysterious voices echo in this chamber.</li> <li data-xf-list-type="ol">Shattered Throne - Broken pieces of a once-magnificent seat of power.</li> <li data-xf-list-type="ol">Forgotten Laboratory - Experiments gone awry, now dangerous.</li> <li data-xf-list-type="ol">Labyrinthine Corridors - Easy to get lost in without a map.</li> <li data-xf-list-type="ol">Hidden Temple Treasures - Guarded by riddles and puzzles.</li> <li data-xf-list-type="ol">Faction #2's Underground Farm - Supplies food for their faction.</li> <li data-xf-list-type="ol">Sunken Cathedral - A grandiose structure submerged in water.</li> <li data-xf-list-type="ol">Oracle's Chamber - An enigmatic figure provides cryptic advice.</li> <li data-xf-list-type="ol">Sealed Magic Portal - Leads to an unknown destination.</li> <li data-xf-list-type="ol">Vault of Shadows - Darkness seems to seep from every crevice.</li> <li data-xf-list-type="ol">Faction #3's Secret Smuggling Tunnel - Used for moving contraband.</li> <li data-xf-list-type="ol">Clockwork Guardian Room - Ancient constructs patrol this area.</li> <li data-xf-list-type="ol">Cursed Gallery - Paintings and artworks that inflict curses.</li> <li data-xf-list-type="ol">Hidden Council Chamber - Where faction leaders meet in secret.</li> <li data-xf-list-type="ol">Forgotten Bath House - Once a place of relaxation, now eerie and haunting.</li> <li data-xf-list-type="ol">Underground Farms - Mushrooms and other crops grown in the dark.</li> <li data-xf-list-type="ol">Fallen Arena - Once hosted gladiator battles, now overrun by monsters.</li> <li data-xf-list-type="ol">Whispering Library - Books seemingly whisper forgotten secrets.</li> <li data-xf-list-type="ol">Faction #1's Hidden Ambush Point - A trap-filled location for surprise attacks.</li> <li data-xf-list-type="ol">Magma Chambers - Lava flows beneath, creating hazardous conditions.</li> <li data-xf-list-type="ol">Enchanted Forge - Magical creations and dangerous constructs are crafted here.</li> <li data-xf-list-type="ol">Hall of Illusions - Optical tricks and illusions confuse intruders.</li> <li data-xf-list-type="ol">Gilded Chamber - Once a place of opulence, now a den for creatures.</li> <li data-xf-list-type="ol">Faction #2's Prison Quarters - Holding cells for their adversaries.</li> <li data-xf-list-type="ol">Submerged Gardens - Flooded but still teeming with life.</li> <li data-xf-list-type="ol">Runic Workshop - Ancient runes and symbols adorn the walls.</li> <li data-xf-list-type="ol">Hidden Black Market - Illegal goods and services exchanged here.</li> <li data-xf-list-type="ol">Faction #3's Secret Meeting Point - Protected and hidden from others.</li> <li data-xf-list-type="ol">Cavernous Vault - Sealed treasures await discovery.</li> <li data-xf-list-type="ol">Clockwork Puzzle Room - Mechanisms must be aligned to progress.</li> <li data-xf-list-type="ol">Ill-Fated Banquet Hall - Evidence of a disastrous feast long ago.</li> <li data-xf-list-type="ol">The Weeping Chamber - Mysterious tears seep from the walls.</li> <li data-xf-list-type="ol">Faction #1's Siege Workshop - Constructs and siege weaponry are built here.</li> <li data-xf-list-type="ol">Temple's Heart - The deepest, most sacred chamber, shrouded in mystery.</li> </ol><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9212609, member: 1125"] Dungeon World fronts are a great tool for establishing Factions and then giving them motivation, secrets and plothooks to spur exploration. I’ve taken to not using maps anymore too, just a grid with theme areas with their own 1d20 random encounter table. As for the dungeon itself theres a few random generators around including AI. Infact heres 1d100 features from Chatgpt themed around an ancient temple and fallen city, 3 active factions [spoiler=d100 megadungeon] [LIST=1] [*]Entrance Hall - Overgrown with vines and partially collapsed. [*]Forgotten Library - Scrolls and tomes lie scattered, guarded by ancient constructs. [*]Underground Marketplace - Factions trade and barter for supplies. [*]Central Altar Chamber - A place of power sought after by all factions. [*]Temple Gardens - Once beautifully landscaped, now filled with monstrous flora. [*]Crypts of the Ancient Priests - Traps guard the remains of the temple's leaders. [*]Barracks of Faction #1 - Strategically placed with defenses and soldiers. [*]Smuggler's Tunnel - Secret passage used for contraband and espionage. [*]Colossal Statue Chamber - Massive statues serve as obstacles and hiding spots. [*]Hidden Alchemy Lab - Potions and ingredients from ages past. [*]Warring Faction #2's Command Center - Strategically fortified and guarded. [*]Abandoned Shrine - A site for secret rituals and forgotten prayers. [*]Flooded Catacombs - Navigable only by raft or boat. [*]Underground River - Home to dangerous aquatic creatures. [*]Armory of Ancient Weapons - Traps protect valuable and ancient arms. [*]Fallen Throne Room - Once the seat of power, now in ruins. [*]Puzzle Room - Requires solving to progress further. [*]Faction #3's Hidden Safehouse - Secret tunnels and traps protect their base. [*]Observatory - Ancient astronomical instruments and star maps. [*]Torture Chamber - Evidence of the temple's darker history. [*]Great Hall - A vast chamber for gatherings and meetings. [*]Secret Council Room - Where leaders from all factions once negotiated. [*]Ruined Ballroom - Once grand, now home to eerie echoes. [*]Underground Lake - Home to a massive and elusive creature. [*]Trapped Treasure Vault - Rumored to hold immense riches. [*]Natural Caverns - Labyrinthine tunnels filled with hazards. [*]Sunken Temple Quarters - Submerged sections with air pockets. [*]Colonnade of Fallen Pillars - Dangerously unstable terrain. [*]Hidden Ritual Chamber - Used for summoning or sacred ceremonies. [*]Abandoned Nursery - Once a place for children, now eerie and haunting. [*]Forgotten Prison Cells - Holding cells for the temple's enemies. [*]Cataclysmic Chamber - A place of ancient disaster, filled with hazards. [*]Statue Garden - Intricate sculptures that may come to life. [*]Collapsed Library Archives - Buried knowledge waiting to be uncovered. [*]Crystal Chamber - Strange energies emanate from crystalline formations. [*]Inner Sanctum - Heavily guarded, rumored to hold ultimate power. [*]Overgrown Courtyard - Nature has reclaimed this once-open space. [*]Broken Aqueduct - Waterways used for transportation and hiding. [*]Faction #1's Ambush Alley - A booby-trapped passage to their territory. [*]Ancient Crypt - Resting place for revered individuals. [*]Plagued Quarters - A cursed area that twists the mind. [*]Hidden Armory Cache - Secret stash of advanced weaponry. [*]Chamber of Echoes - Strange acoustic phenomena that disorient intruders. [*]Poisoned Gardens - Toxic flora that guards a hidden path. [*]Fossilized Chamber - Preserved remains of ancient creatures. [*]Sacrificial Altar - An ominous location with disturbing remnants. [*]Faction #2's Watchtower - Overlooks key passages and territories. [*]Elemental Node - A place where elemental energies converge. [*]Hidden Art Gallery - Priceless relics and artifacts from a forgotten era. [*]Forgotten Clockwork Workshop - Automated defenses and traps. [*]Arena of Trials - A place for settling disputes through combat. [*]Shrine to Forgotten Gods - Abandoned deities once worshiped here. [*]War Room - Strategically important planning area. [*]Crystal Maze - Reflective surfaces create disorienting pathways. [*]Buried Treasure Trove - Lost riches waiting to be claimed. [*]Chasm of Shadows - Darkness seems to devour all light. [*]Faction #3's Marketplace - Trade hub for rare and exotic goods. [*]Unstable Vaults - Sections on the verge of collapse. [*]Necromancer's Workshop - Dark experiments left behind. [*]Celestial Observatory - A chamber dedicated to planetary observation. [*]Broken Clock Tower - Overlooks the dungeon but is perilous to climb. [*]Secret Escape Route - A hidden passage to the surface. [*]Choking Passageway - Filled with hazardous gases. [*]Armory of Traps - A cache of traps awaiting activation. [*]Faction #1's Mine Network - Excavations for valuable resources. [*]Hall of Mirrors - Illusions and reflections play tricks on the mind. [*]Hall of Whispers - Mysterious voices echo in this chamber. [*]Shattered Throne - Broken pieces of a once-magnificent seat of power. [*]Forgotten Laboratory - Experiments gone awry, now dangerous. [*]Labyrinthine Corridors - Easy to get lost in without a map. [*]Hidden Temple Treasures - Guarded by riddles and puzzles. [*]Faction #2's Underground Farm - Supplies food for their faction. [*]Sunken Cathedral - A grandiose structure submerged in water. [*]Oracle's Chamber - An enigmatic figure provides cryptic advice. [*]Sealed Magic Portal - Leads to an unknown destination. [*]Vault of Shadows - Darkness seems to seep from every crevice. [*]Faction #3's Secret Smuggling Tunnel - Used for moving contraband. [*]Clockwork Guardian Room - Ancient constructs patrol this area. [*]Cursed Gallery - Paintings and artworks that inflict curses. [*]Hidden Council Chamber - Where faction leaders meet in secret. [*]Forgotten Bath House - Once a place of relaxation, now eerie and haunting. [*]Underground Farms - Mushrooms and other crops grown in the dark. [*]Fallen Arena - Once hosted gladiator battles, now overrun by monsters. [*]Whispering Library - Books seemingly whisper forgotten secrets. [*]Faction #1's Hidden Ambush Point - A trap-filled location for surprise attacks. [*]Magma Chambers - Lava flows beneath, creating hazardous conditions. [*]Enchanted Forge - Magical creations and dangerous constructs are crafted here. [*]Hall of Illusions - Optical tricks and illusions confuse intruders. [*]Gilded Chamber - Once a place of opulence, now a den for creatures. [*]Faction #2's Prison Quarters - Holding cells for their adversaries. [*]Submerged Gardens - Flooded but still teeming with life. [*]Runic Workshop - Ancient runes and symbols adorn the walls. [*]Hidden Black Market - Illegal goods and services exchanged here. [*]Faction #3's Secret Meeting Point - Protected and hidden from others. [*]Cavernous Vault - Sealed treasures await discovery. [*]Clockwork Puzzle Room - Mechanisms must be aligned to progress. [*]Ill-Fated Banquet Hall - Evidence of a disastrous feast long ago. [*]The Weeping Chamber - Mysterious tears seep from the walls. [*]Faction #1's Siege Workshop - Constructs and siege weaponry are built here. [*]Temple's Heart - The deepest, most sacred chamber, shrouded in mystery. [/LIST] [/spoiler] [/QUOTE]
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