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But I don't *want* to stock the whole dungeon!
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<blockquote data-quote="Celebrim" data-source="post: 9212822" data-attributes="member: 4937"><p>I've done this. But the level of detail that you get when you brainstorm beforehand is markedly different than the level of detail you get when you are making things up on the fly. Also in a dungeon, you often generally want to know beforehand what is in the nearby rooms in case it generates smell, noise, or would be attracted to noise or would be an enemy or ally of the monster in the current location.</p><p></p><p>At some point, there is no substitute for good design. Even a random encounter table is best used as an idea prompt, with the details fleshed out by you beforehand. However, random idea generation is still better than an empty room.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9212822, member: 4937"] I've done this. But the level of detail that you get when you brainstorm beforehand is markedly different than the level of detail you get when you are making things up on the fly. Also in a dungeon, you often generally want to know beforehand what is in the nearby rooms in case it generates smell, noise, or would be attracted to noise or would be an enemy or ally of the monster in the current location. At some point, there is no substitute for good design. Even a random encounter table is best used as an idea prompt, with the details fleshed out by you beforehand. However, random idea generation is still better than an empty room. [/QUOTE]
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But I don't *want* to stock the whole dungeon!
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