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But I don't *want* to stock the whole dungeon!
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<blockquote data-quote="Shardstone" data-source="post: 9213222" data-attributes="member: 6807784"><p>Honestly, same. Like super same. I love the idea of running dungeons but, as someone with ADHD, keeping up with a map, factions etc etc is really difficult for me, even medicated. Maybe it's because I haven't developed this skill enough, but I always ask myself is the juice really worth the squeeze? Sometimes, I think, it is. Often, though, I might have just been better off doing something on the fly.</p><p></p><p>I have a dungeon generator that I designed for personal use that is a procedure, roll tables, etc that makes things easy to create a map. I like it because it's a visual, and it doesn't require me going super super hard at creating a map. However, the map generated isn't a real dungeon map, it's a point crawl -- and turning my dungeons into point-crawls has made the game better for me personally. There's a nebulous series of twists and turns maybe between points, but I have the freedom to come at them from a looser standpoint, and i don't have to map every 5 inch square.</p><p></p><p>The method you bring up is similar to mine, in some ways. I think I'm going to adopt some of the techniques here to see what comes out. Nice food for thought!</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9213222, member: 6807784"] Honestly, same. Like super same. I love the idea of running dungeons but, as someone with ADHD, keeping up with a map, factions etc etc is really difficult for me, even medicated. Maybe it's because I haven't developed this skill enough, but I always ask myself is the juice really worth the squeeze? Sometimes, I think, it is. Often, though, I might have just been better off doing something on the fly. I have a dungeon generator that I designed for personal use that is a procedure, roll tables, etc that makes things easy to create a map. I like it because it's a visual, and it doesn't require me going super super hard at creating a map. However, the map generated isn't a real dungeon map, it's a point crawl -- and turning my dungeons into point-crawls has made the game better for me personally. There's a nebulous series of twists and turns maybe between points, but I have the freedom to come at them from a looser standpoint, and i don't have to map every 5 inch square. The method you bring up is similar to mine, in some ways. I think I'm going to adopt some of the techniques here to see what comes out. Nice food for thought! [/QUOTE]
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But I don't *want* to stock the whole dungeon!
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