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But I don't *want* to stock the whole dungeon!
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<blockquote data-quote="Mannahnin" data-source="post: 9417937" data-attributes="member: 7026594"><p>Seeing this most of a year later, but...</p><p></p><p></p><p>Based on the photos/little info that's been shared about <a href="https://deltasdnd.blogspot.com/2020/01/subterrane-surveys-gygaxs-castle.html" target="_blank">Gary's Greyhawk dungeon</a>s, it appears that this is largely how Greyhawk worked. If you look at the photos it appears that there around 160 rooms (many of them quite small) on level 1, but only about a quarter of them keyed, and many of those quite minimally. </p><p></p><p></p><p></p><p>This is PRETTY close to how dungeons were officially prescribed to be created in OD&D and B/X, though not QUITE as much winging it. Both of those editions tell you to first thoughtfully place multiple important treasure hoards, monster lairs, and special encounters, and then as a timesaving measure to randomly generate the remainder of the level stocking. They do prescribe for you to do that in advance, though, which is a bit different from your idea.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9417937, member: 7026594"] Seeing this most of a year later, but... Based on the photos/little info that's been shared about [URL='https://deltasdnd.blogspot.com/2020/01/subterrane-surveys-gygaxs-castle.html']Gary's Greyhawk dungeon[/URL]s, it appears that this is largely how Greyhawk worked. If you look at the photos it appears that there around 160 rooms (many of them quite small) on level 1, but only about a quarter of them keyed, and many of those quite minimally. This is PRETTY close to how dungeons were officially prescribed to be created in OD&D and B/X, though not QUITE as much winging it. Both of those editions tell you to first thoughtfully place multiple important treasure hoards, monster lairs, and special encounters, and then as a timesaving measure to randomly generate the remainder of the level stocking. They do prescribe for you to do that in advance, though, which is a bit different from your idea. [/QUOTE]
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