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"But I'm THIS close to a new level..."
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<blockquote data-quote="dvvega" data-source="post: 2156080" data-attributes="member: 524"><p>Way back in the old days (OD&D, 1st ed, etc) I used to play XP as it stood.</p><p></p><p>Now and then I would grant a level with a "wave of the hand" if they were one goblin or so within a level. </p><p></p><p>Nowadays I don't use XP anymore anyway. I just say "you have all experienced enough to gain a level".</p><p></p><p>No one has XP expenditure feats though ... so I've got to come up with a replacement for that situation, however for now its been working marvelously.</p><p></p><p>Of course we don't play every week for 4 hours (as seems to be the expected norm in the D20 rules), we play for 6 or so hours every couple of weeks, and its more of a story guided by the players game, but it works great.</p><p></p><p>That way no one can argue with me about XP or "miscalculate".</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2156080, member: 524"] Way back in the old days (OD&D, 1st ed, etc) I used to play XP as it stood. Now and then I would grant a level with a "wave of the hand" if they were one goblin or so within a level. Nowadays I don't use XP anymore anyway. I just say "you have all experienced enough to gain a level". No one has XP expenditure feats though ... so I've got to come up with a replacement for that situation, however for now its been working marvelously. Of course we don't play every week for 4 hours (as seems to be the expected norm in the D20 rules), we play for 6 or so hours every couple of weeks, and its more of a story guided by the players game, but it works great. That way no one can argue with me about XP or "miscalculate". D [/QUOTE]
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