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<blockquote data-quote="jester47" data-source="post: 1136058" data-attributes="member: 2238"><p>I constantly use the meet in an inn. It makes sense. If I was running a modern campaign it would be you meet in a coffee shop, or a pub, or a cafe, or a night club. These are places where people go to socialise and so that is where they meet. What makes it cliche is that its always the same bar. Give the bar some character, like other groups that meet there (resources for the PCs) secrets that the bar has, history and decor, then you can turn it into a sort of base of operations. Take a look at Taverns by Necromancer Games. Great useful places. </p><p></p><p>Typically I find a place that is a comon meeting area and use it as the start/base for the adventure/campaign. So it could be the local market, a tavern, an inn, a cardhouse, etc. Combine that with several passive and active hooks and a couple of rumors and you really can't go wrong. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 1136058, member: 2238"] I constantly use the meet in an inn. It makes sense. If I was running a modern campaign it would be you meet in a coffee shop, or a pub, or a cafe, or a night club. These are places where people go to socialise and so that is where they meet. What makes it cliche is that its always the same bar. Give the bar some character, like other groups that meet there (resources for the PCs) secrets that the bar has, history and decor, then you can turn it into a sort of base of operations. Take a look at Taverns by Necromancer Games. Great useful places. Typically I find a place that is a comon meeting area and use it as the start/base for the adventure/campaign. So it could be the local market, a tavern, an inn, a cardhouse, etc. Combine that with several passive and active hooks and a couple of rumors and you really can't go wrong. Aaron. [/QUOTE]
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