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<blockquote data-quote="seasong" data-source="post: 1144102" data-attributes="member: 5137"><p>One thing I've found is that injecting a certain amount of realism into the cliche makes it almost invisible. For example, the last Inn Job I did, I used the following cliches:</p><p></p><p>1. You all meet in the inn.</p><p>2. There is a scholar who comes to the inn and has a job.</p><p>3. Someone nearby (a future foe) overhears and rushes out.</p><p>4. (51-65) A saucy tart.</p><p></p><p>But I gave the characters more depth than their roles required - the saucy tart was not described as such, she was simply saucy in personality, and latched onto one of the characters; and the future foe was no personality-less minion, but a full and interesting character in his own right (although still definitely a minion). The scholar was actually one of the players, who was prepped ahead with the details of the wonderful thing she thought she might find.</p><p></p><p>And the inn had a name, history, and the sorts of very nice rooms and solid security that only successful adventurers can afford. The PCs didn't blink an eye - it just seemed an interesting coincidence that they had, in fact, met there.</p></blockquote><p></p>
[QUOTE="seasong, post: 1144102, member: 5137"] One thing I've found is that injecting a certain amount of realism into the cliche makes it almost invisible. For example, the last Inn Job I did, I used the following cliches: 1. You all meet in the inn. 2. There is a scholar who comes to the inn and has a job. 3. Someone nearby (a future foe) overhears and rushes out. 4. (51-65) A saucy tart. But I gave the characters more depth than their roles required - the saucy tart was not described as such, she was simply saucy in personality, and latched onto one of the characters; and the future foe was no personality-less minion, but a full and interesting character in his own right (although still definitely a minion). The scholar was actually one of the players, who was prepped ahead with the details of the wonderful thing she thought she might find. And the inn had a name, history, and the sorts of very nice rooms and solid security that only successful adventurers can afford. The PCs didn't blink an eye - it just seemed an interesting coincidence that they had, in fact, met there. [/QUOTE]
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