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But my character is smarter than I am!
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<blockquote data-quote="DanMcS" data-source="post: 761389" data-attributes="member: 6530"><p>It's actually not <em>too</em> hard to play a guy who's way smart. Playing an average or dumb guy is actually harder, probably, because I've been playing RPGs and watching action movies for years, and I know my DM, so I know how things tend to work, and I know good strategies and tactics and monster stats and such.</p><p></p><p>What you do when playing a really smart guy is use player knowledge a bit. Your average guy might not come up with a killer tactic like buff-scry-teleport (or whatever) without some inspiration, but your 19-int wizard migh. Or 'he' might think up some of those 100 uses for a Quaal's Feather Token- tree that I've seen floating around. You also can occasionally ask the DM for a pause to look up info you're pretty sure your character would know.</p><p></p><p>As an example, in our Mutants and Masterminds game, my character is killer smart. 20 int base, a rank of super-int, lots of skill points in sciences and knowledges.</p><p></p><p>Last game, we found an empty chest, a circular ceramic disk, and a book. Both the book and the chest could be locked and unlocked with the disk. We hadn't a clue what they were, really, except they reminded us of the book in the Mummy.</p><p></p><p>Lo and behold, we met a genie. Terrible scary, no way we could take him. He runs up to my character, and says "Give me the Seal of Solomon." Thinking this could be bad, I say, "No, get in the chest!", and cower, expecting him to beat on me. Only he doesn't, and my friends attack him for a while, bruising him, but not knocking him out. Then I run away, and all of a sudden we can't hit him. He chases me, we can hit him, I run away, we can't. And our DM keeps changing cards behind his screen.</p><p></p><p>So I realize the DM is changing stats based on movement or something, and that the genie wants the Seal, and I figure out it's his weakness, that if it's close to him, he can be hurt. What my character, being super-smart, realized is that the Seal apparently was weakening the genie. So I used some player knowledge to help my super-smart character figure out what was going on. Mark said he was about to have us start rolling int-checks to figure it out if I hadn't come up with that.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 761389, member: 6530"] It's actually not [i]too[/i] hard to play a guy who's way smart. Playing an average or dumb guy is actually harder, probably, because I've been playing RPGs and watching action movies for years, and I know my DM, so I know how things tend to work, and I know good strategies and tactics and monster stats and such. What you do when playing a really smart guy is use player knowledge a bit. Your average guy might not come up with a killer tactic like buff-scry-teleport (or whatever) without some inspiration, but your 19-int wizard migh. Or 'he' might think up some of those 100 uses for a Quaal's Feather Token- tree that I've seen floating around. You also can occasionally ask the DM for a pause to look up info you're pretty sure your character would know. As an example, in our Mutants and Masterminds game, my character is killer smart. 20 int base, a rank of super-int, lots of skill points in sciences and knowledges. Last game, we found an empty chest, a circular ceramic disk, and a book. Both the book and the chest could be locked and unlocked with the disk. We hadn't a clue what they were, really, except they reminded us of the book in the Mummy. Lo and behold, we met a genie. Terrible scary, no way we could take him. He runs up to my character, and says "Give me the Seal of Solomon." Thinking this could be bad, I say, "No, get in the chest!", and cower, expecting him to beat on me. Only he doesn't, and my friends attack him for a while, bruising him, but not knocking him out. Then I run away, and all of a sudden we can't hit him. He chases me, we can hit him, I run away, we can't. And our DM keeps changing cards behind his screen. So I realize the DM is changing stats based on movement or something, and that the genie wants the Seal, and I figure out it's his weakness, that if it's close to him, he can be hurt. What my character, being super-smart, realized is that the Seal apparently was weakening the genie. So I used some player knowledge to help my super-smart character figure out what was going on. Mark said he was about to have us start rolling int-checks to figure it out if I hadn't come up with that. [/QUOTE]
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