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But this baby will take you from 1-30 in half the time!
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<blockquote data-quote="Zinovia" data-source="post: 4045035" data-attributes="member: 57373"><p>What? Reading the rules before I decide if I like them? Why would I want to do that? I want to leap on the bandwagon waving my banner that says "4E FTW! Woot!" </p><p></p><p>/em places hand over heart</p><p>I pledge allegiance to 4E, and to the points of light in the darkness,</p><p>And to the demographic for which it aims,</p><p>One vision, under Mearls, rules more playable,</p><p>With roleplaying and combat for all. </p><p></p><p>Or perhaps not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'm not 100% convinced that 4E will be the way for us to go, especially given the difficulty we'll have trying to shoehorn 4E races into an existing campaign world. We'd prefer to have some reason why there are suddenly eladrin, tieflings and (maybe) dragonborn around. And why dragonborn babes buy bras for their bouncing bosoms. I made a point of looking underneath the last dragon we fought, but couldn't really tell if it was a dude or a chick. It's so awkward having to ask in those situations, especially while I was diving behind the paladin to avoid the lightning breath attack. </p><p></p><p>I am very optimistic about some of the changes to streamline combat, which may help our group to get through combat encounters both more quickly and with more fun. I'm interested in what we've heard so far about traps, and terrain challenges as well. Sounds fun, and I think that our players will enjoy that if they give it a shot. On the other hand, having played Rolemaster for years, I am comfortable with skillpoint based systems and am worried that they may have oversimplified that aspect. I like the fact that each character has a unique set of skills, and that Rogue A isn't the same as Rogue B. Perhaps they've preserved the uniqueness while streamlining skills, but I'll have to wait and see. </p><p></p><p>So what I'm looking for is a playtest of the new ruleset using Keep on the Shadowfell and the pre-gen characters. If I can persuade people to test that with an open mind, and not ruin the game by quibbling about rules they don't like until the session is over, then we can make a decision as to which ruleset we'll be using when our current campaign winds down to it's natural conclusion, which will be within 6-8 months or so. </p><p> </p><p>Given that we plan our D&D sessions 1-2 months out, and that I am eager to try this game as soon as we can make time for a playtest, I need to marshal my arguments in advance. Our Paladin is the sticking point of this; he's married to the Bard, so she will likely agree with whatever he decides. They are great people and the core of our gaming group, so I do want to convince them to try it - not just write it off having never cracked open a rulebook. An objective playtest, not a pre-rules conversion to 4E is what I'm aiming for. We're starting a new campaign when this one winds down either way, and I'll be happy enough to retire this character. "I'm checking for traps". Again. Yawn.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4045035, member: 57373"] What? Reading the rules before I decide if I like them? Why would I want to do that? I want to leap on the bandwagon waving my banner that says "4E FTW! Woot!" /em places hand over heart I pledge allegiance to 4E, and to the points of light in the darkness, And to the demographic for which it aims, One vision, under Mearls, rules more playable, With roleplaying and combat for all. Or perhaps not. ;) I'm not 100% convinced that 4E will be the way for us to go, especially given the difficulty we'll have trying to shoehorn 4E races into an existing campaign world. We'd prefer to have some reason why there are suddenly eladrin, tieflings and (maybe) dragonborn around. And why dragonborn babes buy bras for their bouncing bosoms. I made a point of looking underneath the last dragon we fought, but couldn't really tell if it was a dude or a chick. It's so awkward having to ask in those situations, especially while I was diving behind the paladin to avoid the lightning breath attack. I am very optimistic about some of the changes to streamline combat, which may help our group to get through combat encounters both more quickly and with more fun. I'm interested in what we've heard so far about traps, and terrain challenges as well. Sounds fun, and I think that our players will enjoy that if they give it a shot. On the other hand, having played Rolemaster for years, I am comfortable with skillpoint based systems and am worried that they may have oversimplified that aspect. I like the fact that each character has a unique set of skills, and that Rogue A isn't the same as Rogue B. Perhaps they've preserved the uniqueness while streamlining skills, but I'll have to wait and see. So what I'm looking for is a playtest of the new ruleset using Keep on the Shadowfell and the pre-gen characters. If I can persuade people to test that with an open mind, and not ruin the game by quibbling about rules they don't like until the session is over, then we can make a decision as to which ruleset we'll be using when our current campaign winds down to it's natural conclusion, which will be within 6-8 months or so. Given that we plan our D&D sessions 1-2 months out, and that I am eager to try this game as soon as we can make time for a playtest, I need to marshal my arguments in advance. Our Paladin is the sticking point of this; he's married to the Bard, so she will likely agree with whatever he decides. They are great people and the core of our gaming group, so I do want to convince them to try it - not just write it off having never cracked open a rulebook. An objective playtest, not a pre-rules conversion to 4E is what I'm aiming for. We're starting a new campaign when this one winds down either way, and I'll be happy enough to retire this character. "I'm checking for traps". Again. Yawn. [/QUOTE]
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