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*Pathfinder & Starfinder
But what if I LIKE Anime/Video-game tropes in my D&D?
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<blockquote data-quote="Benben" data-source="post: 3970883" data-attributes="member: 110"><p><strong>Somebody in the Middle</strong></p><p></p><p>I am somewhere in the middle. I am a child of the 90s. I first started playing D&D in the 4th grade, which I think was somewhere around 1986-87 with a family that was family of 5 boys who all played D&D. That was a blast. But at that same time they introduced me to Teenage Mutant Ninja Turtles and Robotech (both the game and the cartoon). The cartoon especially fascinated me because I had never before encountered something so complex. But my 7th grade the family had moved away and I found new friends who were into Cyberpunk 2020 and Shadowrun. </p><p></p><p>By the time I hit high school I found Vampire the Masquerade. For the record I never wore a trench coat, and I didn't start listening to dark music till I hit college (1994). But this game and it's follow-ons were what I was looking for: politics, carnage, and philosophy (especially in Mage). </p><p></p><p>So when I saw 3rd edition I was very happy to see a decent system being applied to D&D. I had been hooked on the Storyteller system (despite its numerous, numerous flaws) and the number crunching of Cyperpunk 2020. But as time wore on and I played the heck out of 3rd ed the flaws continued to grate on me. And they continue to do so, and as such I'm very excited to see what Mearls & co do to D&D.</p><p></p><p>I'm not at all worried about anime tropes or changes to the default flavor. I've been home brewing settings for decades. What I want is a game system that is fun to play for people who haven't studied the rule book for years and years. That is my biggest problem with D&D 3.X edition. It's prone to more optimization and min maxing than any edition of Gurps or Vampire 2nd ed. Worse yet, I have had a terrible time teaching the system to others, its just to complex and full of too much minutia for casual gamers. </p><p></p><p>And for the record: I admire Tolkien world building and linguistic skills, but could never stand his approach to narrative. From the 70s I am in total love with the Amber Chronicles by Zelazny. But my bread and butter fantasy is David Eddings Belgariad. It's not for the complex narrative or deeper meanings, but for the interactions between characters that has always felt to me what the ideal D&D table should be: a true team, but full of constant humorous bickering.</p></blockquote><p></p>
[QUOTE="Benben, post: 3970883, member: 110"] [b]Somebody in the Middle[/b] I am somewhere in the middle. I am a child of the 90s. I first started playing D&D in the 4th grade, which I think was somewhere around 1986-87 with a family that was family of 5 boys who all played D&D. That was a blast. But at that same time they introduced me to Teenage Mutant Ninja Turtles and Robotech (both the game and the cartoon). The cartoon especially fascinated me because I had never before encountered something so complex. But my 7th grade the family had moved away and I found new friends who were into Cyberpunk 2020 and Shadowrun. By the time I hit high school I found Vampire the Masquerade. For the record I never wore a trench coat, and I didn't start listening to dark music till I hit college (1994). But this game and it's follow-ons were what I was looking for: politics, carnage, and philosophy (especially in Mage). So when I saw 3rd edition I was very happy to see a decent system being applied to D&D. I had been hooked on the Storyteller system (despite its numerous, numerous flaws) and the number crunching of Cyperpunk 2020. But as time wore on and I played the heck out of 3rd ed the flaws continued to grate on me. And they continue to do so, and as such I'm very excited to see what Mearls & co do to D&D. I'm not at all worried about anime tropes or changes to the default flavor. I've been home brewing settings for decades. What I want is a game system that is fun to play for people who haven't studied the rule book for years and years. That is my biggest problem with D&D 3.X edition. It's prone to more optimization and min maxing than any edition of Gurps or Vampire 2nd ed. Worse yet, I have had a terrible time teaching the system to others, its just to complex and full of too much minutia for casual gamers. And for the record: I admire Tolkien world building and linguistic skills, but could never stand his approach to narrative. From the 70s I am in total love with the Amber Chronicles by Zelazny. But my bread and butter fantasy is David Eddings Belgariad. It's not for the complex narrative or deeper meanings, but for the interactions between characters that has always felt to me what the ideal D&D table should be: a true team, but full of constant humorous bickering. [/QUOTE]
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