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General Tabletop Discussion
*Pathfinder & Starfinder
But what if I LIKE Anime/Video-game tropes in my D&D?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3971766" data-attributes="member: 31506"><p>I'm 30... my first character was a red box elf about 24 years ago when my brother's friend taught us to sort of play one day. I'm personally overall excited with what I see, particularly the focus on kinetic combats. The whole full attack trade of 3rd edition rubbed me the wrong way, as did the weak rules of 1st/2nd edition. I like energy bolts that knock people around and fireballs that burn through floors, I want to kick a crate at someone and trip them, I want people crashing through walls, out windows, and pummeling each other all the way down. I'll take Shadow of the Colossus any day over whaling on a gargantuan sized blob of HP. Prince of Persia acrobatic rogues? Oh hell yes.</p><p></p><p>What would truly rock is if they ditched weapon type based damage entirely and just gave characters a flat out damage rating. Wanna describe your attack as a sword thrust? Go nuts. Wanna punch someone with the pomel and kick them in the jewels? They all deal the same, so feel free to spice things up. There isnt enough incentive to do the things you see in movies by the rules... just hitting them with your biggest + weapon is almost always the answer.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3971766, member: 31506"] I'm 30... my first character was a red box elf about 24 years ago when my brother's friend taught us to sort of play one day. I'm personally overall excited with what I see, particularly the focus on kinetic combats. The whole full attack trade of 3rd edition rubbed me the wrong way, as did the weak rules of 1st/2nd edition. I like energy bolts that knock people around and fireballs that burn through floors, I want to kick a crate at someone and trip them, I want people crashing through walls, out windows, and pummeling each other all the way down. I'll take Shadow of the Colossus any day over whaling on a gargantuan sized blob of HP. Prince of Persia acrobatic rogues? Oh hell yes. What would truly rock is if they ditched weapon type based damage entirely and just gave characters a flat out damage rating. Wanna describe your attack as a sword thrust? Go nuts. Wanna punch someone with the pomel and kick them in the jewels? They all deal the same, so feel free to spice things up. There isnt enough incentive to do the things you see in movies by the rules... just hitting them with your biggest + weapon is almost always the answer. [/QUOTE]
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Community
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But what if I LIKE Anime/Video-game tropes in my D&D?
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