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General Tabletop Discussion
*Pathfinder & Starfinder
But what if I LIKE Anime/Video-game tropes in my D&D?
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<blockquote data-quote="kennew142" data-source="post: 3972370" data-attributes="member: 18490"><p>When people misrepresent preview materials to make hyperbolic statements about the upcoming edition, that puts them in the camp of 4e haters. So my argument stands. The designers have never said that wizards were limited to evocation. That is a consistent piece of misrepresentation that appears over and over again on this forum, as well as the WotC forums. Limiting the most powerful of the other effects to different classes does not mean that wizards are nothing more than evokers. The fact that non-evocation spells have been mentioned by the designers as powers available to wizards flies in the face of any such assertions making them (<em>de facto</em>) incorrect.</p><p></p><p>When posters repeat inaccurate information ad nauseam, especially once it has been contradicted by posts by the designers, there must be some reason for it. I won't attempt to describe their motivations, even if I think they are obvious.</p><p></p><p></p><p></p><p>I've seen many of the posts you're referring to. What I would like to know is what video-games contain the abilities these posters have a problem with? How are per-encounter abilties video-gamesque? What video game uses them? Video games, especially the much maligned WoW, seem to use a per-minute (or other time based) refresh rate. </p><p></p><p>How does a dragon using salient abilities instead of casting spells make the game more video-gamey? Is it like a video game when demons and devils use spell-like abilities? or is this just a rule that applies to dragons?</p><p></p><p>It seems to me that those who don't like the ideas in 4e use the terms <em>anime</em> and <em>video game</em> as attempt to disparage the new system without bothering to address the actual issues. These are charged terms in some circles that serve to stifle honest debate instead of adding to it.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3972370, member: 18490"] When people misrepresent preview materials to make hyperbolic statements about the upcoming edition, that puts them in the camp of 4e haters. So my argument stands. The designers have never said that wizards were limited to evocation. That is a consistent piece of misrepresentation that appears over and over again on this forum, as well as the WotC forums. Limiting the most powerful of the other effects to different classes does not mean that wizards are nothing more than evokers. The fact that non-evocation spells have been mentioned by the designers as powers available to wizards flies in the face of any such assertions making them ([I]de facto[/I]) incorrect. When posters repeat inaccurate information ad nauseam, especially once it has been contradicted by posts by the designers, there must be some reason for it. I won't attempt to describe their motivations, even if I think they are obvious. I've seen many of the posts you're referring to. What I would like to know is what video-games contain the abilities these posters have a problem with? How are per-encounter abilties video-gamesque? What video game uses them? Video games, especially the much maligned WoW, seem to use a per-minute (or other time based) refresh rate. How does a dragon using salient abilities instead of casting spells make the game more video-gamey? Is it like a video game when demons and devils use spell-like abilities? or is this just a rule that applies to dragons? It seems to me that those who don't like the ideas in 4e use the terms [I]anime[/I] and [I]video game[/I] as attempt to disparage the new system without bothering to address the actual issues. These are charged terms in some circles that serve to stifle honest debate instead of adding to it. [/QUOTE]
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But what if I LIKE Anime/Video-game tropes in my D&D?
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