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But...why not GURPS Munchkin?
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<blockquote data-quote="Tratyn Runewind" data-source="post: 128190" data-attributes="member: 685"><p>Hello!</p><p></p><p></p><p></p><p>Given the number of posters around here who say they never play GURPS but buy many sourcebooks anyway, I'd say they were already accessible to a huge market. It's a fringe benefit of having a system with a fair emphasis on realism; materials can be quite easy to convert to other systems with a similar emphasis, even when system mechanics themselves are very different.</p><p></p><p></p><p>It often amuses me to consider the contradictory arguments of some around here who like to throw rocks at GURPS. What are the two most commonly seen gripes about GURPS on these boards? </p><ul> <li data-xf-list-type="ul">GURPS might be OK for realistic campaign styles, if you can put up with the level of detail, but it's borderline at heroic styles and breaks down completely at high fantasy or superheroic power levels, or</li> <li data-xf-list-type="ul">GURPS panders outrageously to power-tripping munchkins, who can (gasp!) take disadvantages that are largely irrelevant in combat, and use the points thus gained to power their combat abilities up to unbelievable levels.</li> </ul><p>Odd how the poor unfortunate power-crazed min-maxers seem to have chosen a system that just can't cut it at high power levels...</p><p></p><p></p><p>Well, there was the CCG bandwagon, and INWO (though SJ did indeed refuse the seat he was offered on the Magic: The Gathering bandwagon). I like the game, and SJG supposedly did quite nicely off of it, but I suspect it may have cost them some goodwill among their retailers, some of whom were unloading boosters they were stuck with for prices ranging down to as little as ten cents each at one point. </p><p></p><p></p><p>Isn't that essentially the exact same joke Hackmaster makes? You don't seem to have a problem with that (and neither do I), though I will readily acknowledge that Hackmaster seems to be executed much more lavishly. If it's done in the spirit of <em>The Munchkin's Guide to Power Gaming</em>, it should be funny as all heck. That book resembles nothing so much as a book-length expansion of one of my favorite old Dragon articles, the "U 2 Kan Ern Big Bux" quiz, and revels in munchkinism (and RPG'er foibles in general) as much as it pokes fun at it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 128190, member: 685"] Hello! Given the number of posters around here who say they never play GURPS but buy many sourcebooks anyway, I'd say they were already accessible to a huge market. It's a fringe benefit of having a system with a fair emphasis on realism; materials can be quite easy to convert to other systems with a similar emphasis, even when system mechanics themselves are very different. It often amuses me to consider the contradictory arguments of some around here who like to throw rocks at GURPS. What are the two most commonly seen gripes about GURPS on these boards? [list] [*]GURPS might be OK for realistic campaign styles, if you can put up with the level of detail, but it's borderline at heroic styles and breaks down completely at high fantasy or superheroic power levels, or [*]GURPS panders outrageously to power-tripping munchkins, who can (gasp!) take disadvantages that are largely irrelevant in combat, and use the points thus gained to power their combat abilities up to unbelievable levels. [/list] Odd how the poor unfortunate power-crazed min-maxers seem to have chosen a system that just can't cut it at high power levels... Well, there was the CCG bandwagon, and INWO (though SJ did indeed refuse the seat he was offered on the Magic: The Gathering bandwagon). I like the game, and SJG supposedly did quite nicely off of it, but I suspect it may have cost them some goodwill among their retailers, some of whom were unloading boosters they were stuck with for prices ranging down to as little as ten cents each at one point. Isn't that essentially the exact same joke Hackmaster makes? You don't seem to have a problem with that (and neither do I), though I will readily acknowledge that Hackmaster seems to be executed much more lavishly. If it's done in the spirit of [i]The Munchkin's Guide to Power Gaming[/i], it should be funny as all heck. That book resembles nothing so much as a book-length expansion of one of my favorite old Dragon articles, the "U 2 Kan Ern Big Bux" quiz, and revels in munchkinism (and RPG'er foibles in general) as much as it pokes fun at it. :) [/QUOTE]
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