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But...why not GURPS Munchkin?
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<blockquote data-quote="Tratyn Runewind" data-source="post: 128469" data-attributes="member: 685"><p>Hi again!</p><p></p><p>This all looks pretty straightforward to me. Munchkinism as a play style tends to be associated, in the minds of experienced RPG players, with young, novice RPG players. This links it inextricably with D&D, the game so many of us started out with when WE were young, novice RPG players. And with the current D&D ruleset foundation open to public use under the OGL, it seems only natural to choose it for a game that has fun with the conventions of munchkin-style play. This hardly seems like some sinister plot to associate poor innocent D&D with "evil munchkinism", or like a subtle Swiftian swipe at the things Jackson doesn't like about D&D (which, if I recall correctly, have little to do with the munchkin play style itself).</p><p></p><p></p><p>This seems entirely sensible. I always want game companies I like to put out good product, especially if they are competing with something as impressive as Hackmaster, and when they fail it always makes me take a second look at their future products I might be considering. d20 Munchkin would have to be very bad indeed, though, to lower my opinion of SJG as much as <em>GURPS Supers</em> or <em>Authentic Thaumaturgy</em> did. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> From the sound of some of these posts, some folk here seem to be expecting a blatantly cynical cashing in on the "d20 fad", dripping with ill-concealed disdain for dim-bulb fanboys with gaming $$$ burning holes in their pockets and too clueless to realize they're being mocked by their betters, those who have moved on from D&D. From what I've seen of SJG's other munchkin-themed products, though, I doubt that will be the case. </p><p></p><p></p><p>As do I. GURPS goes into a lot of detail for the sake of realism. Who would put up with such detail in a comedy game steeped in the glorious unrealism of the munchkin play style? Even if Munchkin were not being done in d20, I doubt it would be done in something as imposing as the full-blown GURPS ruleset. It just might, though, be done in the lighter-weight new "Powered by GURPS" thing they're starting to use at SJG.</p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 128469, member: 685"] Hi again! This all looks pretty straightforward to me. Munchkinism as a play style tends to be associated, in the minds of experienced RPG players, with young, novice RPG players. This links it inextricably with D&D, the game so many of us started out with when WE were young, novice RPG players. And with the current D&D ruleset foundation open to public use under the OGL, it seems only natural to choose it for a game that has fun with the conventions of munchkin-style play. This hardly seems like some sinister plot to associate poor innocent D&D with "evil munchkinism", or like a subtle Swiftian swipe at the things Jackson doesn't like about D&D (which, if I recall correctly, have little to do with the munchkin play style itself). This seems entirely sensible. I always want game companies I like to put out good product, especially if they are competing with something as impressive as Hackmaster, and when they fail it always makes me take a second look at their future products I might be considering. d20 Munchkin would have to be very bad indeed, though, to lower my opinion of SJG as much as [i]GURPS Supers[/i] or [i]Authentic Thaumaturgy[/i] did. :) From the sound of some of these posts, some folk here seem to be expecting a blatantly cynical cashing in on the "d20 fad", dripping with ill-concealed disdain for dim-bulb fanboys with gaming $$$ burning holes in their pockets and too clueless to realize they're being mocked by their betters, those who have moved on from D&D. From what I've seen of SJG's other munchkin-themed products, though, I doubt that will be the case. As do I. GURPS goes into a lot of detail for the sake of realism. Who would put up with such detail in a comedy game steeped in the glorious unrealism of the munchkin play style? Even if Munchkin were not being done in d20, I doubt it would be done in something as imposing as the full-blown GURPS ruleset. It just might, though, be done in the lighter-weight new "Powered by GURPS" thing they're starting to use at SJG. [/QUOTE]
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