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<blockquote data-quote="DaveStebbins" data-source="post: 1386801" data-attributes="member: 1427"><p>I had considered this question years ago. Any answer has to take into account that not all arcane casters have familiars.</p><p> </p><p>I decided that there would be three ways to access the natural forces that fuel magical spells. One way is through having a link with a familiar. A second way was through some sort of special item (wizard's amulet or staff, etc.). The third way was through one's true name. Each method worked to open the caster's being to the flow of the magical energies and allowed him to shape those energies into spells. In game terms there was no real effect, except every caster would have to choose how they were effecting their spells.</p><p> </p><p>I never bothered to flesh out the particulars, but I envisioned specific potential drawbacks associated with casting spells in each manner (i.e. if separated from one's familiar or when not in physical contact with one's item, or against someone who knows one's truename). Also there would be rules for replacing one's familiar or crafting a new bonded item.</p><p> </p><p>It never got beyond the nebulous stage described above, but I'm hoping that maybe even that unformed idea will help.</p><p> </p><p>-Dave</p></blockquote><p></p>
[QUOTE="DaveStebbins, post: 1386801, member: 1427"] I had considered this question years ago. Any answer has to take into account that not all arcane casters have familiars. I decided that there would be three ways to access the natural forces that fuel magical spells. One way is through having a link with a familiar. A second way was through some sort of special item (wizard's amulet or staff, etc.). The third way was through one's true name. Each method worked to open the caster's being to the flow of the magical energies and allowed him to shape those energies into spells. In game terms there was no real effect, except every caster would have to choose how they were effecting their spells. I never bothered to flesh out the particulars, but I envisioned specific potential drawbacks associated with casting spells in each manner (i.e. if separated from one's familiar or when not in physical contact with one's item, or against someone who knows one's truename). Also there would be rules for replacing one's familiar or crafting a new bonded item. It never got beyond the nebulous stage described above, but I'm hoping that maybe even that unformed idea will help. -Dave [/QUOTE]
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