Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Button Pusher, Lever Puller, Potion Taster (When players are absent)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7411628" data-attributes="member: 6796661"><p><strong> Warning: I talk about locations and groups in Curse of Strahd that could be considered minor spoilers.</strong></p><p></p><p>As a DM, I really try to avoid the situation of an absent player's character being run by other party members. </p><p></p><p>When I started my homebrew campaign when 5e first came out, we were meeting once per month, for 8 hours. I tried to make each session stand alone. It didn't always work out that way, but I managed to avoid the issue for the most part. </p><p></p><p>I'm now running Curse of Strahd. It is actually easier now. We still meet once per month for 8 hours. Given the nature of the campaign, it is quite easy and fits the theme of the campaign to have a party member have to take refuge with an ally or some safe spot to recuperate or get themselves back together. Barovia is very small, so it is easy for the party to get back together and the Keepers of the Feather make it easy to get messages to each other. </p><p></p><p>I am, however, a bit worried about later on in the campaign. If a session ends with the party in the middle of the Amber Temple or Castle Ravenloft. I would be tempted to have the character be taken and make the next session a rescue mission. But that could feel forced. I could have the character suffer long-term madness, specifically: "The character loses the ability to speak." It fits in with the theme of CoS and I would have it end when the player returns. I would also try to have the character leave for a save spot to recover as soon as it is possible for that character to do so. </p><p></p><p>On the other hand, if the party is in the middle of such a climatic location as Castle Ravenloft, I would be inclined to skip a session until I can get everyone together.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7411628, member: 6796661"] [B] Warning: I talk about locations and groups in Curse of Strahd that could be considered minor spoilers.[/B] As a DM, I really try to avoid the situation of an absent player's character being run by other party members. When I started my homebrew campaign when 5e first came out, we were meeting once per month, for 8 hours. I tried to make each session stand alone. It didn't always work out that way, but I managed to avoid the issue for the most part. I'm now running Curse of Strahd. It is actually easier now. We still meet once per month for 8 hours. Given the nature of the campaign, it is quite easy and fits the theme of the campaign to have a party member have to take refuge with an ally or some safe spot to recuperate or get themselves back together. Barovia is very small, so it is easy for the party to get back together and the Keepers of the Feather make it easy to get messages to each other. I am, however, a bit worried about later on in the campaign. If a session ends with the party in the middle of the Amber Temple or Castle Ravenloft. I would be tempted to have the character be taken and make the next session a rescue mission. But that could feel forced. I could have the character suffer long-term madness, specifically: "The character loses the ability to speak." It fits in with the theme of CoS and I would have it end when the player returns. I would also try to have the character leave for a save spot to recover as soon as it is possible for that character to do so. On the other hand, if the party is in the middle of such a climatic location as Castle Ravenloft, I would be inclined to skip a session until I can get everyone together. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Button Pusher, Lever Puller, Potion Taster (When players are absent)
Top