Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Button Pusher, Lever Puller, Potion Taster (When players are absent)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hastur_nz" data-source="post: 7411741" data-attributes="member: 40592"><p>It's a game, so we only ever play with the PC's that have available players at the table - same as if, say, only 4 of your 5 poker buddies turned up, you'd only deal 5 hands (not 6), right?</p><p></p><p>Generally, we hand-wave the PC absence, and their return, as quickly and painlessly as possible - usually that's the DM's call, sometimes player(s) might help try and find ways to explain it "in game"; they found something else that needs their attention, or whatever. </p><p></p><p>But really, no-one cares much how it happens, it's just accepted by me and my buddies (me as DM, and another guy who DM's a game I play in), from many years of experience, that it's way better to just leave that PC out of the session, than try and include them. </p><p></p><p>There's nothing much to be gained by trying to keep that PC involved, the story will survive and the remaining players will just have to make do. In fact often being one short, leads to better role-play due to less pressure for spotlight time, and/or better combat choices due to people needing to pay attention more and make the best of what they have. Some of my most memorable sessions have been when there are only 3 of our 4 or 5 listed players available at the table. Occasionally, as DM, I've included a simple NPC for each player to run as part of an important scene where there's only 3 PC's, but usually we just run with 3 PC's and it works out fine enough - the players love it. </p><p></p><p>On the flip-side, there is much to be lost by trying to include the missing PC - in order to try and "preserve the story", you end up making all sorts of ridiculous things happen - you get a special DM-PC who could easily be overly favoured and/or played terribly, or if a player runs them you risk them playing that PC badly and getting them killed and/or other PC's because the player is overloaded, or you just end up compromising the story in other ways, all for what, "continuity"? It's a game, not a TV series, movie, book etc.</p><p></p><p>I never dock XP for missing a session, everyone is always at the same XP level in my games because no-one misses a session on purpose, just like no-one dies on purpose and no-one in my games gets punished for deciding to swap out a character; my DM runs this differently, but as the person who's usually got the most XP and is often a level above the others, I personally disagree with his logic, I would actually rather that all of us were at the same XP level as my PC.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7411741, member: 40592"] It's a game, so we only ever play with the PC's that have available players at the table - same as if, say, only 4 of your 5 poker buddies turned up, you'd only deal 5 hands (not 6), right? Generally, we hand-wave the PC absence, and their return, as quickly and painlessly as possible - usually that's the DM's call, sometimes player(s) might help try and find ways to explain it "in game"; they found something else that needs their attention, or whatever. But really, no-one cares much how it happens, it's just accepted by me and my buddies (me as DM, and another guy who DM's a game I play in), from many years of experience, that it's way better to just leave that PC out of the session, than try and include them. There's nothing much to be gained by trying to keep that PC involved, the story will survive and the remaining players will just have to make do. In fact often being one short, leads to better role-play due to less pressure for spotlight time, and/or better combat choices due to people needing to pay attention more and make the best of what they have. Some of my most memorable sessions have been when there are only 3 of our 4 or 5 listed players available at the table. Occasionally, as DM, I've included a simple NPC for each player to run as part of an important scene where there's only 3 PC's, but usually we just run with 3 PC's and it works out fine enough - the players love it. On the flip-side, there is much to be lost by trying to include the missing PC - in order to try and "preserve the story", you end up making all sorts of ridiculous things happen - you get a special DM-PC who could easily be overly favoured and/or played terribly, or if a player runs them you risk them playing that PC badly and getting them killed and/or other PC's because the player is overloaded, or you just end up compromising the story in other ways, all for what, "continuity"? It's a game, not a TV series, movie, book etc. I never dock XP for missing a session, everyone is always at the same XP level in my games because no-one misses a session on purpose, just like no-one dies on purpose and no-one in my games gets punished for deciding to swap out a character; my DM runs this differently, but as the person who's usually got the most XP and is often a level above the others, I personally disagree with his logic, I would actually rather that all of us were at the same XP level as my PC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Button Pusher, Lever Puller, Potion Taster (When players are absent)
Top