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<blockquote data-quote="mythusmage" data-source="post: 461781" data-attributes="member: 571"><p><strong>A Brief History, Plus Other Stuff</strong></p><p></p><p><em>Mythus</em> was not supposed to be the first game published, that was to be <em>Unhallowed</em>, a modern day/near future horror game. But one of the partners in the project insisted on a fantasy game, so <em>Mythus</em> came about.</p><p></p><p>It was a rush production, and the editor, one Larry Smith, was given a month to go through the entire 1 million word manuscript. It would take him 3 months to make the single pass the book got. Among some fans it would become known as, "Errata Journeys".</p><p></p><p>The core mechanic is: Low roll linear using percentiles against a target number. (d20 uses a high roll linear using a d20 against a target number.). The target number is the character's rating with a skill (called "STEEP" in DJ). The target number can be modified by addition, subtraction, and/or multiplication. A "Routine" task is much easier than a "Difficult" one.</p><p></p><p>A large part of the difficulty folks have with the game lies with the vocabulary. Gary used it in large part to minimize the chance TSR would take legal action against him (Relations between him and Lorraine Williams were never what one could call "friendly"). But terms such as "Heroic Persona" for Player Character and "Physical Muscular Power" (PMP) for Strength and Constitution can be off putting when you're used to the "traditional" nomenclature.</p><p></p><p>Character creation is involved. In the case of a spell user or a rich character, involved indeed. (For real fun try creating a rich, elderly spell user.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) This is one game where you really should set up a day to create characters before you start play.</p><p></p><p>Overall the game really isn't that hard to learn. Gary's prose, the lack of real editing, and the lexicon make it seem harder to learn than it really is. Don't approach it as something you need to cram for, that will set you up for failure. Find a comfortable chair, set up a lamp so it "peers" over your shoulder, with the light shining down on the book. Turn off every distraction, including the phone. No TV, radio, or computer. Put a message up on your front door telling callers to come back later. Sit comfortably, rest the book on your lap. Above all, don't force your eyes to focus on the page, you'll just get frustrated and your eyes will get tired. Let your eyes focus. They will, that's what they're designed for. Your eyes know more about focusing than you ever will. Now read. Don't try to figure out what Gary was trying to say, just read. Understanding will come with time. <em>Mythus</em> is not a set of instructions to be devoured, it's a set of guidelines to be absorbed. Give yourself the time to absorb them.</p><p></p><p>There's more to be said on the subject, but a message board really isn't the place for a lengthy article.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mythusmage, post: 461781, member: 571"] [b]A Brief History, Plus Other Stuff[/b] [i]Mythus[/i] was not supposed to be the first game published, that was to be [i]Unhallowed[/i], a modern day/near future horror game. But one of the partners in the project insisted on a fantasy game, so [i]Mythus[/i] came about. It was a rush production, and the editor, one Larry Smith, was given a month to go through the entire 1 million word manuscript. It would take him 3 months to make the single pass the book got. Among some fans it would become known as, "Errata Journeys". The core mechanic is: Low roll linear using percentiles against a target number. (d20 uses a high roll linear using a d20 against a target number.). The target number is the character's rating with a skill (called "STEEP" in DJ). The target number can be modified by addition, subtraction, and/or multiplication. A "Routine" task is much easier than a "Difficult" one. A large part of the difficulty folks have with the game lies with the vocabulary. Gary used it in large part to minimize the chance TSR would take legal action against him (Relations between him and Lorraine Williams were never what one could call "friendly"). But terms such as "Heroic Persona" for Player Character and "Physical Muscular Power" (PMP) for Strength and Constitution can be off putting when you're used to the "traditional" nomenclature. Character creation is involved. In the case of a spell user or a rich character, involved indeed. (For real fun try creating a rich, elderly spell user.:)) This is one game where you really should set up a day to create characters before you start play. Overall the game really isn't that hard to learn. Gary's prose, the lack of real editing, and the lexicon make it seem harder to learn than it really is. Don't approach it as something you need to cram for, that will set you up for failure. Find a comfortable chair, set up a lamp so it "peers" over your shoulder, with the light shining down on the book. Turn off every distraction, including the phone. No TV, radio, or computer. Put a message up on your front door telling callers to come back later. Sit comfortably, rest the book on your lap. Above all, don't force your eyes to focus on the page, you'll just get frustrated and your eyes will get tired. Let your eyes focus. They will, that's what they're designed for. Your eyes know more about focusing than you ever will. Now read. Don't try to figure out what Gary was trying to say, just read. Understanding will come with time. [i]Mythus[/i] is not a set of instructions to be devoured, it's a set of guidelines to be absorbed. Give yourself the time to absorb them. There's more to be said on the subject, but a message board really isn't the place for a lengthy article.:) [/QUOTE]
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