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Buy High, Sell Low is a Dumb Economic Model
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<blockquote data-quote="Dausuul" data-source="post: 5817449" data-attributes="member: 58197"><p>Trade in magic items would be an excellent adventure hook. These are, after all, objects of extraordinary value, sought after mainly by professional killers, in a world where the rule of law is probably somewhat lacking. Moreover, some of your wares have an agenda of their own. The magic sword you're hawking might be intelligent. The mysterious amulet could be a lich's phylactery. And then there's this odd mummified hand you ran across a while back...</p><p></p><p>Magic item merchanting is not going to be a matter of sitting in a shop waiting for adventurers to walk in and placidly fork over thousands of gold pieces for a <em>+3 sword</em> off the rack. Even if you live in a world where adventurers are common enough to make this a workable proposition, they're much more likely to kill you and take your stuff. That is, after all, what they do for a living.</p><p></p><p>If you want to trade in magic and stay alive, you'll stay on the move, making contacts where you can and keeping your head down. You don't ever want to stay long enough in one place for word of your presence to get around. You find a buyer and make arrangements through mutual friends, and then you show up, do the deal, and move on.</p><p></p><p>All of this offers endless possibilities for intrigue, betrayal, and bloody mayhem.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5817449, member: 58197"] Trade in magic items would be an excellent adventure hook. These are, after all, objects of extraordinary value, sought after mainly by professional killers, in a world where the rule of law is probably somewhat lacking. Moreover, some of your wares have an agenda of their own. The magic sword you're hawking might be intelligent. The mysterious amulet could be a lich's phylactery. And then there's this odd mummified hand you ran across a while back... Magic item merchanting is not going to be a matter of sitting in a shop waiting for adventurers to walk in and placidly fork over thousands of gold pieces for a [I]+3 sword[/I] off the rack. Even if you live in a world where adventurers are common enough to make this a workable proposition, they're much more likely to kill you and take your stuff. That is, after all, what they do for a living. If you want to trade in magic and stay alive, you'll stay on the move, making contacts where you can and keeping your head down. You don't ever want to stay long enough in one place for word of your presence to get around. You find a buyer and make arrangements through mutual friends, and then you show up, do the deal, and move on. All of this offers endless possibilities for intrigue, betrayal, and bloody mayhem. [/QUOTE]
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